Game Theory

A blog by Microsoft Academic Developer Evangelist, Dan Waters

April, 2008

Posts
  • Game Theory

    Angles, 2D Vectors, and Trig Basics in Silverlight and XNA

    • 2 Comments
    Who Wants Some Math? One of the most simple principles in 2D games is an object that bounces around in a container. This little set of math knowledge is really important for any game that has some basic physics in it, for example, Pong. An easy way to...
  • Game Theory

    How to Get Good with Names

    • 2 Comments
    I'm at the Imagine Cup US finals and am among a crowd of people who are very influential -- congressmen & congresswomen, leaders of foundations and inner city youth groups, entrepreneurs, corporate VPs and more. It's a group that I am just fascinated...
  • Game Theory

    GuitarrMatey! To Be Released For Xbox 360

    • 2 Comments
    On behalf of Microsoft Game Studios, I'd like to announce that my hit tutorial game, GuitarrMatey, will be released as a retail box title. Release date is still TBD. Here's a sneak peek at a few of the features: 2 new Pirate Ships 3 new Ocean Backgrounds...
  • Game Theory

    Imagine Cup US Finals, Day 1

    • 1 Comments
    We are here in sunny... well... it's Los Angeles, and we are here for the Imagine Cup US finals. We've had some phenomenal talks by entrepreneurs and educators such as Philip DesAutels and Perry Lowe . We've had presentations and workshops by companies...
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