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Game Theory
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Game Theory
RobotTag source updated
Posted
over 4 years ago
by
dawate
1
Comments
A reader Jason points out that the source code didn't include the ZuneScreenManager project, which is necessary to build. Have no fear... Just follow the original link to download the file again if you downloaded it before 1:08 AM Eastern Time on June...
Game Theory
How to Build a Networked Zune Game with XNA Series: Part 2, The Code
Posted
over 4 years ago
by
dawate
5
Comments
And as promised, here's the code walkthrough / conclusion video (download here [39.6 MB]).
Game Theory
How To Build a Networked Zune Game with XNA Series - Introduction
Posted
over 4 years ago
by
dawate
8
Comments
Well hello there! I wanted to share with you the latest installment in my Zune series: Building a networked Zune game. The potential is huge - imagine a group of six people playing Monopoly wirelessly on their Zunes, or some other board or card game....
Game Theory
What is the Imagine Cup all about, anyway?
Posted
over 4 years ago
by
dawate
0
Comments
If you've ever wanted to get a brief understanding of what happens at the Imagine Cup, there is a new page over at Microsoft4Me detailing the projects of the US finalists, complete with videos of their presentations to the judges. You can learn about...
Game Theory
Dream, Build, Play 2008 Is Here!
Posted
over 4 years ago
by
dawate
1
Comments
Do you remember the excitement, the buzz, and the fantastic entries of last year's Dream-Build-Play contest? Well, it's back again! Dream Build Play 2008 is a premier game development competition allowing you to complete with other game developers on...
Game Theory
Zune Games with XNA - Understanding Game State Management
Posted
over 4 years ago
by
dawate
3
Comments
I've covered Game State briefly in the past, but I have always used complex switch statements to handle different logical scenarios within the game. This works for small, simple examples, but is not optimal for more complex projects. In the coming weeks...
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