As a postmortem for the book, I thought I’d highlight some useful things I learned.
How did this get started? An editor at Apress contacted me (via blog) letting me know they were seeking an author to write a book on Zune game development. The content on my blog was useful and advanced enough to show up pretty high on Google Live Search Kumo. Key learning: Put good stuff out on the web and advertise it, and people will notice.
Benefits. The first thing that came into my head was all the benefits I’d get. Some of them I didn’t realize until recently.
Challenges. I hesitate to use the word drawback, downside, con, or any synonym of these because writing a book is a very positive endeavor. To put it plainly, it’s not all sunshine and roses, especially when you are writing about technology.
Right now, I am very relieved to be done – it was an enormous undertaking, bigger than I thought. I expect to see my first review copy next week sometime, and it will be on shelves Mar 23. Then, I will have to go to the bookstore and see if anyone’s flipping through it, and then have an awkward moment where I ask myself whether or not to say I wrote it, and then walk away in an equally awkward manner.