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Game Theory
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Game Theory
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June, 2009
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Game Theory
Intro to Audio Programming Part 4: Algorithms for Different Sound Waves in C#
Posted
over 3 years ago
by
dawate
10
Comments
In the last article, we saw how to synthesize a sine wave at 440Hz and save it to a working WAV file. Next, we’ll expand on that application and learn how to implement some other common waveforms. First of all, I copied WaveFun from the last article as...
Game Theory
Intro to Audio Programming, Part 3: Synthesizing Simple Wave Audio using C#
Posted
over 3 years ago
by
dawate
9
Comments
If you’ve been following this series, you’re probably thinking, “Finally! He is going to show us some code!” Well, I hate to disappoint you. So I’ll go ahead and show some code. We’ve already discussed how audio is represented and what the WAV format...
Game Theory
Intro to Audio Programming, Part 2: Demystifying the WAV Format
Posted
over 3 years ago
by
dawate
9
Comments
The WAV format is arguably the most basic of sound formats out there. It was developed by Microsoft and IBM, and it is rather loosely defined. As a result, there are a lot of WAV files out there that theoretically should not work, but somehow do. Even...
Game Theory
Intro to Audio Programming, Part 1: How Audio Data is Represented
Posted
over 3 years ago
by
dawate
9
Comments
The Black Art of Audio Programming I feel like I’ve got a pretty good handle on most aspects of programming – algorithms, databases, business logic, etc. One area of programming that has always baffled me is audio. I know what sound waves look like, but...
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