Game Theory

A blog by Microsoft Academic Developer Evangelist, Dan Waters

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  • Blog Post: XNA Game Studio 2.0 - What everyone should know

    If you haven't heard yet, XNA Game Studio 2.0 (as announced at GameFest) will have two features everyone will love (among others): Compatibility with all versions of Visual Studio 2005 - I can't even guesstimate the number of people who have personally asked me about this. Now I have good news...
  • Blog Post: NASA & PhotoSynth Collaboration

    Live Labs announced today that NASA will be using PhotoSynth to create 3D environments of the preparation of the Endeavor launch. A snippet: "Today, we’re announcing an exciting collaboration with NASA using Photosynth technology, to create three-dimensional environments of preparations for the...
  • Blog Post: Giant Asteroids Made Possible With Lasers

    Well, that's certainly a cool sounding title for a blog post, but it doesn't really compare to what the post is really about. At the San Diego Civic Center August 6-8, the SIGGRAPH Computer Animation Festival will host giant versions of games such as Asteroids, Tempest, and Star Wars. These games...
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