Game Theory

A blog by Microsoft Academic Developer Evangelist, Dan Waters

Posts
  • Game Theory

    Imagine Cup: Northwest Tour Dates 9/27-11/9

    • 1 Comments
    If you’re a student and interested in building software to change the world, I may be coming to a campus near you. Please feel free to come and visit if you attend or are near one of these universities on the dates below. Many of these events will have...
  • Game Theory

    The benefit of student software competitions

    • 0 Comments
    This blog post is for students. I was a student myself just five years ago, so a lot of this is still fresh in my memory. In the US, we have an interesting situation. Many years ago (think 1996-2000), if you had a a degree in computer science (or were...
  • Game Theory

    Rant: Useless Security Measures

    • 2 Comments
    I was recently on the phone with Register.com for one reason: to change my contact email address. The dialogue that ensued was hilarious, so I thought I would share it. First of all, I logged into register.com with credentials that I magically remembered...
  • Game Theory

    Windows Phone 7 XML IsolatedStorage Example

    • 9 Comments
    For one of the apps I have been working on, I needed to persist a List<T> of T objects across sessions. They are simple objects with simple properties, so I decided to use XML. However, since WP7 is a new platform, there’s not a lot of information...
  • Game Theory

    Redmond Secret Leaked At TechReady: Seattle Weather Actually Really, Really Nice

    • 0 Comments
    As thousands of worldwide Microsoft techies descend upon the Washington State Convention Center this week for TechReady 11, an internal Microsoft technical conference, many will find them shocked to realize that Seattle is not, in fact, cold, gray, or...
  • Game Theory

    3D Level Editing for Windows Phone 7 Games (#XNA)

    • 3 Comments
    For future reference, everything discussed here is in the context of Windows Phone Developer Tools April Refresh, so it’s all CTP stuff and can/probably will change. CODE: here   What You Need Visual Studio 2010 RTM ( www.microsoft.com/express )...
  • Game Theory

    [April Fools] Goodbye Seattle, Hello Florida

    • 6 Comments
    After only six months in Seattle, I’ve decided to return to Florida to work as a Developer Evangelist apprentice (read: coffee monkey) under Joe Healy . Sure, it was an expensive move and everything, and moving back is really hard on my family, but Seattle...
  • Game Theory

    Exploring Microsoft Pivot, Live Labs’ Latest Creation

    • 0 Comments
    Microsoft Pivot is a new tool from Live Labs. What is pivot? According to the web site : Pivot makes it easier to interact with massive amounts of data in ways that are powerful, informative, and fun. We tried to step back and design an interaction model...
  • Game Theory

    Upcoming Information on Zune HD: Inertia

    • 3 Comments
    Hey folks! I have been getting quite a few questions about the Zune game I have been working on called Inertia. I had some time at PDC to rework a lot of what I was doing there. I got majorly hung up on collision detection and decided to go with a physics...
  • Game Theory

    Fixed GuitarrMatey Links!

    • 7 Comments
    Hey out there, Internets! A bunch of my GO links expired and that left you unable to access the GuitarrMatey videos. Worse, MSN Soapbox is now gone, and along with it, the streaming versions of my videos. I have re-uploaded them and updated the links...
  • Game Theory

    Developing Communication Skills Presentation

    • 0 Comments
    Below is a presentation I just did for our Microsoft S2B Fall Webcast Series. You can download the presentation and reuse it if you like. Please give credit where credit is due :) Stock photography from sxc.hu Developing Communication Skills by Dan Waters...
  • Game Theory

    WPF Wave Synth is done!

    • 3 Comments
    Check this out: Maybe some more tweaks left, but it’s pretty much done. Notable tweaks: Each generator is a WPF usercontrol. These synths are added dynamically at runtime. (You could add ten if you wanted, but three is a pretty standard number). Audio...
  • Game Theory

    Writing My 1st Zune HD Game - Inertia

    • 8 Comments
    All RIGHT! Today is 9/17 and my Zune HD is out for delivery. Naturally I’ve already started making a game for the thing. Well, actually, I’ve started writing the blog post – i’ll keep the post going as I build the game. Because I don’t have a lot of brainpower...
  • Game Theory

    Goodbye Florida, Hello Seattle

    • 2 Comments
    It’s been a little over 2 and a half years since I joined Microsoft as the Academic Developer Evangelist for the Southeast region. In that time I’ve certainly learned a lot and had a tremendous amount of fun in this job, which I still think is one of...
  • Game Theory

    Intro to Audio Programming Part 4: Algorithms for Different Sound Waves in C#

    • 12 Comments
    In the last article, we saw how to synthesize a sine wave at 440Hz and save it to a working WAV file. Next, we’ll expand on that application and learn how to implement some other common waveforms. First of all, I copied WaveFun from the last article as...
  • Game Theory

    Intro to Audio Programming, Part 3: Synthesizing Simple Wave Audio using C#

    • 16 Comments
    If you’ve been following this series, you’re probably thinking, “Finally! He is going to show us some code!” Well, I hate to disappoint you. So I’ll go ahead and show some code. We’ve already discussed how audio is represented and what the WAV format...
  • Game Theory

    Intro to Audio Programming, Part 2: Demystifying the WAV Format

    • 9 Comments
    The WAV format is arguably the most basic of sound formats out there. It was developed by Microsoft and IBM, and it is rather loosely defined. As a result, there are a lot of WAV files out there that theoretically should not work, but somehow do. Even...
  • Game Theory

    Intro to Audio Programming, Part 1: How Audio Data is Represented

    • 10 Comments
    The Black Art of Audio Programming I feel like I’ve got a pretty good handle on most aspects of programming – algorithms, databases, business logic, etc. One area of programming that has always baffled me is audio. I know what sound waves look like, but...
  • Game Theory

    Video: Windows 7 HomeGroup

    • 7 Comments
    HomeGroup is a feature in Windows 7 that allows you to very easily share libraries with other computers on your home network. So flippin’ easy, in fact, that I made a video. HomeGroup in Windows 7 from Dan Waters on Vimeo . I had never tried setting it...
  • Game Theory

    Details On My Upcoming XNA Book

    • 5 Comments
    I have been quietly working on a new XNA book to support the upcoming release of XNA Game Studio 3.1 and one of its undocumented features. Most people don’t know that you can actually deploy to other devices besides the Xbox 360, Zune and PC if you have...
  • Game Theory

    The Pursuit of Jobs – My Keynote Presentation

    • 1 Comments
    The Pursuit of Jobs from Dan Waters on Vimeo . This is my presentation at the ITT Super Career Fair, 3.26.2009.
  • Game Theory

    Doing Homework in Windows 7

    • 1 Comments
    Students don’t just do homework, they multitask. They listen to internet radio. They get up to get soda. They browse the net. Well, at least I did. Here’s how Windows 7 can make your multitasking experience a whole lot easier.
  • Game Theory

    [Video] Win7 running on my Eee PC

    • 2 Comments
    It runs great!
  • Game Theory

    Zune Game Development Using XNA 3.0 is Published!

    • 5 Comments
    I received my first author copies of the book in the mail today and boy am I pleased with how it came out. Check it out in stores on Mar 23 or on Amazon.com: http://www.tinyurl.com/zunebook . All of the sample code is available on the book’s web site...
  • Game Theory

    [Video] IE8 Web Slices & Accelerators

    • 1 Comments
    Have you seen how Internet Explorer 8’s new Web Slices feature allows you to monitor an eBay auction directly from your Favorites toolbar in real time? How about the accelerator that lets you highlight any text on a page and immediately perform an eBay...
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