Game Theory

A blog by Microsoft Academic Developer Evangelist, Dan Waters

Posts
  • Game Theory

    Building a 3D Game in XNA From Scratch - Free Video Tutorial Series Now Available!

    • 124 Comments
    Updated 12/30/2011 with fixed video links After far too many hours of learning, teaching, recording, testing, video editing, and other glorious activities, I am ready to make available my massive collection of video tutorials for creating a 3D game in...
  • Game Theory

    Xbox 360 Networking With A Laptop's Wireless Connection

    • 84 Comments
    Is your Xbox 360 in a room far, far away from your broadband router, and you just don't have the cash to spend on the Xbox wireless adapter ? You can get online easily by hijacking your laptop's wireless connection with the following tools: Laptop...
  • Game Theory

    Robotics and .NET Fundamentals Series

    • 21 Comments
    Hi there. I just posted quite a lot of video content for students and enthusiasts looking to learn Robotics Studio , a free tool from Microsoft that makes robotics fun and easy (even if you don't have a robot). You can view supporting material here ....
  • Game Theory

    Intro to Audio Programming, Part 3: Synthesizing Simple Wave Audio using C#

    • 18 Comments
    If you’ve been following this series, you’re probably thinking, “Finally! He is going to show us some code!” Well, I hate to disappoint you. So I’ll go ahead and show some code. We’ve already discussed how audio is represented and what the WAV format...
  • Game Theory

    Robotics and .NET Fundamentals Series - Part 1

    • 14 Comments
    This is the inaugural post of my five-part series on beginner robotics in .NET! You can download the source and other resources from here . Enjoy! Share this post :
  • Game Theory

    Intro to Audio Programming Part 4: Algorithms for Different Sound Waves in C#

    • 12 Comments
    In the last article, we saw how to synthesize a sine wave at 440Hz and save it to a working WAV file. Next, we’ll expand on that application and learn how to implement some other common waveforms. First of all, I copied WaveFun from the last article as...
  • Game Theory

    Robotics and .NET Fundamentals Series - Part 2

    • 11 Comments
    ( link to part 1 ) In this video, we'll learn how to connect to the iRobot Create over a serial connection (if I can find one on my laptop, that is). We'll use Visual C# Express ( download ) to send bytes over the wire to the robot to make it sing a song...
  • Game Theory

    Robotics and .NET Fundamentals - Part 3

    • 11 Comments
    In this installment, we'll build on what we learned in Part 2 by adding Bluetooth connectivity and introducing scripting. This will allow the robot to move in a square on a wireless whim! Enjoy.   Share this post :
  • Game Theory

    What Do You Want To Learn?

    • 10 Comments
    Do you have a burning desire to learn how to do something with one of our Microsoft products? I'm trying to decide what to show you next. A few things that are on my mind: Silverlight Visual Studio 2008 Expression Design Expression Blend Windows Live...
  • Game Theory

    XNA Games on the Zune - A Brief "How To"

    • 10 Comments
    Downloads: Source Code (zip, 83 KB) Video (wmv, 35.6 MB) As Dave Weller mentions on the XNA team blog, the Community Technical Preview (CTP) for XNA Game Studio 3.0 is out (as of May 7). Below is a video and some source code for getting started with it...
  • Game Theory

    Intro to Audio Programming, Part 1: How Audio Data is Represented

    • 10 Comments
    The Black Art of Audio Programming I feel like I’ve got a pretty good handle on most aspects of programming – algorithms, databases, business logic, etc. One area of programming that has always baffled me is audio. I know what sound waves look like, but...
  • Game Theory

    Intro to Audio Programming, Part 2: Demystifying the WAV Format

    • 10 Comments
    The WAV format is arguably the most basic of sound formats out there. It was developed by Microsoft and IBM, and it is rather loosely defined. As a result, there are a lot of WAV files out there that theoretically should not work, but somehow do. Even...
  • Game Theory

    Windows Phone 7 XML IsolatedStorage Example

    • 9 Comments
    For one of the apps I have been working on, I needed to persist a List<T> of T objects across sessions. They are simple objects with simple properties, so I decided to use XML. However, since WP7 is a new platform, there’s not a lot of information...
  • Game Theory

    Writing My 1st Zune HD Game - Inertia

    • 8 Comments
    All RIGHT! Today is 9/17 and my Zune HD is out for delivery. Naturally I’ve already started making a game for the thing. Well, actually, I’ve started writing the blog post – i’ll keep the post going as I build the game. Because I don’t have a lot of brainpower...
  • Game Theory

    How To Build a Networked Zune Game with XNA Series - Introduction

    • 8 Comments
    Well hello there! I wanted to share with you the latest installment in my Zune series: Building a networked Zune game. The potential is huge - imagine a group of six people playing Monopoly wirelessly on their Zunes, or some other board or card game....
  • Game Theory

    How to Get a Job in the Game Industry

    • 8 Comments
    Through my work on this blog and my interactions with industry peeps at Microsoft-sponsored events, I’ve gained a lot of insight (as well as plenty of questions) as to how one might pursue a career in the game industry. Now, as a disclaimer, I’ve never...
  • Game Theory

    Fixed GuitarrMatey Links!

    • 7 Comments
    Hey out there, Internets! A bunch of my GO links expired and that left you unable to access the GuitarrMatey videos. Worse, MSN Soapbox is now gone, and along with it, the streaming versions of my videos. I have re-uploaded them and updated the links...
  • Game Theory

    Video: Windows 7 HomeGroup

    • 7 Comments
    HomeGroup is a feature in Windows 7 that allows you to very easily share libraries with other computers on your home network. So flippin’ easy, in fact, that I made a video. HomeGroup in Windows 7 from Dan Waters on Vimeo . I had never tried setting it...
  • Game Theory

    Intro to Silverlight 2 Video Tutorial: DeepZoom for Dummies!

    • 7 Comments
    As promised, I've just completed a 15-minute video tutorial that shows you how to create a Silverlight 2.0 application using DeepZoom. Even if you are unfamiliar with DeepZoom and just want to learn how to build a cool Silverlight application, this is...
  • Game Theory

    How To Install the XNA Add-On for XSI

    • 7 Comments
    A little detail: To get the pipeline stuff working for XSI-XNA production, you need to install the XSI add-on . To install it, open XSI Mod Tool and go to File | Add-On | Install... and browse to the file ending in .xsiaddon that you just downloaded.
  • Game Theory

    Robotics and .NET Fundamentals - Part 4

    • 6 Comments
    In stark contrast to Part 3 , in this segment we'll be using Microsoft Robotics Studio ( download ) and VPL (included with MSRS).  We find that we can accomplish far more with far less (in fact, we don't actually write code in this one, but we get...
  • Game Theory

    [April Fools] Goodbye Seattle, Hello Florida

    • 6 Comments
    After only six months in Seattle, I’ve decided to return to Florida to work as a Developer Evangelist apprentice (read: coffee monkey) under Joe Healy . Sure, it was an expensive move and everything, and moving back is really hard on my family, but Seattle...
  • Game Theory

    Constructing, Drawing and Texturing a Cube with Vertices in XNA on Windows Phone 7

    • 6 Comments
    This may be a precursor to something bigger… I’m working on what I think will be a pretty cool game for the marketplace, and I’ll share the source code here eventually. Right now I had to conceptually understand something: how to draw a cube using only...
  • Game Theory

    Details On My Upcoming XNA Book

    • 5 Comments
    I have been quietly working on a new XNA book to support the upcoming release of XNA Game Studio 3.1 and one of its undocumented features. Most people don’t know that you can actually deploy to other devices besides the Xbox 360, Zune and PC if you have...
  • Game Theory

    Zune Game Development Using XNA 3.0 is Published!

    • 5 Comments
    I received my first author copies of the book in the mail today and boy am I pleased with how it came out. Check it out in stores on Mar 23 or on Amazon.com: http://www.tinyurl.com/zunebook . All of the sample code is available on the book’s web site...
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