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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>When Cods Collide: Collision Detection in XNA</title><link>http://blogs.msdn.com/b/dawate/archive/2008/02/15/when-cods-collide-collision-detection-in-xna.aspx</link><description>Betsy Aoki has posted a great article about collision detection in XNA. Colllision detection is the process of determining whether two or more of your game objects are touching, for example, a grenade hitting a wall, or a ping pong ball hitting a paddle</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator></channel></rss>