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  • jaredpar's WebLog

    Dfs problems

    • 3 Comments
    I run an active directory domain at home and I ran into some problems over the weekend. I'm not an active directory guru by any means but this problem seems rather obscure and I wanted to post this to help anyone else who might find themselves in the...
  • oliverlu's WebLog

    Windows Media Encoder

    • 1 Comments
    很多时候你可能会遇到下面的情况: 1. 需要抓一些屏幕上的 Video 。 Office 97 中有一个这样的工具,可是实在太旧了 …… 2. 自己拍的 Video 需要压缩,然后放在网上共享。可不要像我上次一样,直接把一个 avi 放到网上了,又大别人又不能看。 如果上述情况符合你,那么,快去使用 Windows Media Encoder 吧。下面是介绍: http://www.microsoft.com/windows/windowsmedia/9series/encoder/default...
  • Jesper snackar dynga då och då. Här är beviset.

    Vad är ett "scope"?

    • 0 Comments
    Termen "scope" har varit ett problem. Jag antar att den fortfarande är lurig. I Windows använder vi tre olika översättningar, beroende på sammanhang: "Scope" blir "definitionsområde" om det har att göra med t.ex. var en variabel är deklarerad (t.ex. global...
  • Chris Lyon's WebLog

    GCHandles, Boxing and Heap Corruption

    • 10 Comments
    A GCHandle is a struct used to hold onto a managed object to be used by unmanaged code. With a GCHandle you can (among other things): Prevent an object from being garbage collected if unmanaged code has the only live reference to it Pin an object in memory...
  • Windows Embedded Blog

    Windows CE 5.0 - What's Difficult ?

    • 1 Comments
    Writing the CEFileWiz application has kicked me into thinking about other aspects of Windows CE 5.0 O/S development, or application development that could be made easier... I've started a list including files into the O/S - CEFileWiz Generating Registry...
  • blogs.msdn.com/brianjo

    XPSP2 at O'Reilly

    • 2 Comments
    Chris sent me a link to Mitch Tulloch's nice little summary article on Windows XP SP2 deployment. You can find it on O'Reilly's WindowsDevCenter.com . Deploying SP2--Or Not To deploy, or not to deploy: that is the question: Whether 'tis nobler in...
  • Windows Embedded Blog

    MSR Cambridge - Chat with XBOX AI Developers...

    • 6 Comments
    Here's the first of the MSDN Channel9 videos - a chat with a couple of the MS Research guys working on AI for XBOX games - turns out to be quite an interesting video - it's a pity they didn't have any demo's to show, but the Elf Bowmen were out at lunch...
  • jeffcal's blogland

    the sequel

    • 0 Comments
    once again, the msbuild team will be packing our bags and heading to a secret location to fix as many bugs as possible. hopefully it will be as successful as last time . unfortunately, we'll be missing some of the helping hands we had last time, but maybe...
  • Mark Bower

    Web Parts in Whidbey

    • 4 Comments
    I have been spending a little time recently looking at web parts in ASP.NET 2.0. That's right, if you didn't know already the web part infrastructure becomes a fully fledged part of ASP.NET with the 2005 release of Visual Studio. The really great thing...
  • BizTalk Architecture, High Availability and MSMQ Adapters

    Is BizTalk really always stateless?

    • 4 Comments
    Really stateless? Not exactly. The server architecture is stateless, however BizTalk has add-ons like custom adapters that may compromise stateless status or require additional configuration work to keep it. Here is an example. Configure a receive location...
  • Dave Welsh's WebLog

    New paper just out - Web Services Architecture & Web Services Specifications related

    • 1 Comments
    There's a new Web Services Architecture paper just up on on MSDN and its a good introduction to some of the higher level architectural concepts behind the many Web Service specifications which are becoming open standards right now. The nice thing about...
  • The Wayward WebLog

    Code Shock

    • 11 Comments
    The first time I ever saw code written in Java, it scared me. The code looked awful. I mean it. There was no way this stuff could be for real. The source code I saw looked as bug prone as anything I could imagine. There were 'new's flying around everywhere...
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