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The Latest Blog Posts
  • Tobiah Zarlez

    Tool Jam: Invent the tools of tomorrow. May 13th-15th

    Game developers will gather in San Francisco on May 13-15 for Tool Jam, a three day hackathon for creating the next generation of game development tools. What is Tool Jam? Tool Jam is a weekend hackathon to create software tools to help game developers. Developers of all sizes, backgrounds, and budgets face the same technical roadblocks and challenges. It might be as simple as a common repetitive tasks that could be automated, or as big as a major technical roadblock for next generation AR...
  • the green geek

    Summary of Build 2016 Announcements

    Build conference is over..Here’s combined summaries of what happened at //Build 2016.Thanks to YTechie, Gastblogger Toni@Codefest and many others Windows Windows Announcement Highlights “Anniversary Update” free 270 million installs Edge will...
  • Azure 公式ブログ まとめ (プレビュー)

    MS クラウド ニュースまとめ - Data Catalog, Cloud App Security一般提供,SQL Server 2016 RC2, SCCM 1602提供開始,他 (2016/04/13)

    このポストは、2016 年 4 月 13 日に投稿された Cloud Platform Release Announcements for April 13, 2016 の翻訳です。 こちらのブログでは、クラウド プラットフォーム チームが進める一連の新しい更新をまとめて紹介します。 マイクロソフトは、現在の "モバイル ファースト、クラウド ファースト" の世界で、エンタープライズでのクラウド文化の採用を可能にするテクノロジとツールを提供します。当社の差別化されたイノベーション...
  • Tobiah Zarlez

    Learn to make Custom Controllers at PAX East 2016!

    I'll be traveling to Boston next week for PAX East 2016, where fellow Microsoft Evangelists Adina Shanholtz, Gavin Bauman and myself will present "Crafting Your Own Controllers for Immersive Game Experiences" You can read more by going to the " Learn to make Custom Controllers at PAX East 2016! " post on Tobiah Zarlez blog.
  • Dave Voyles for Gaming, HTML5, Startups, & Xbox

    What’s New From Build 2016: Xbox One Dev Mode

    @ShahedC @DaveVoyles Shahed and I go over some of the changes to the Xbox One after our public announcement at //build. Now, developers can convert their retail Xbox consoles into development kits and write Windows 10 UWP apps on it. We discuss how to do this, where to go, and what’s coming in the future.… The post What’s New From Build 2016: Xbox One Dev Mode appeared first on Dave Voyles | Tech Evangelist at Microsoft .
  • System Center Türkiye

    Find reboot not suppressed deployments for a client

      To identify which deployments has been created for a client but reboot not suppressed you can query Configuration Manager DB with below SQL query;   ====================================================================== Select * from v_CIAssignment...
  • Master Data Services Team Blog

    Master Data Services 2016 Performance Enhancements

    MDS 2016 includes many improvements to performance and capacity. This document shares some early performance test results that compare MDS 2014 with pre-release MDS 2016. The tests were run on an Azure GS3 Virtual Machine (8 cores, 112 GB memory...
  • chandan.anjani

    Using ReleaseManagement REST API's

    Refer the documentation (below samples uses alternate credential for authentication [] ) 1. How to get ReleaseDefinition using...
  • Shahed's Blog

    Build 2016 – Xbox Announcements

    Do you dream about publishing your own games on a major game console? Get caught up with the latest Xbox news from Build 2016 and hear about the different ways you can publish your very own game on Windows 10 and Xbox One. Use your own Xbox One console...
  • Estrategia de movilidad

    Blockchain en 5 minutos

    ¿Blockchain en 5 minutos? El objetivo de esta entrada es explicar en… The post Blockchain en 5 minutos appeared first on Alberto Pinedo . more
  • codefoster

    Make Git Wait for Code

    There's a decent chance that you, like me, ended up with Visual Studio Code incorrectly configured as Git's core editor. I'm talking about Windows here. Take a look at your .gitconfig file and see what you have configured. You will likely...
  • Shahed's Blog

    Unity 5 Jumpstart: Kickoff

    If you’re looking for a fun video tutorial series to learn Unity game development, you’ve come to the right place! Join me and Microsoft Student Partners in a multi-part series on building a Unity game with controller support, multiplayer...
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