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Nerd Herder
Dean Johnson blogs about life on the XNA platform and tools team
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Nerd Herder
Moving to a new blog
Posted
over 2 years ago
by
Dean Johnson - MSFT
0
Comments
I recently created a new personal blog. I will no longer be updating this blog. Please come join me over at my new blog at http://www.deadlygenius.com .
Nerd Herder
Calling Guide.IsTrialMode on Windows Phone 7
Posted
over 2 years ago
by
Dean Johnson - MSFT
2
Comments
As you may have heard calling Guide.IsTrialMode can take around 60 milliseconds to return and thus should not be called each frame in your game. Unfortunately this performance penalty only occurs when your game is downloaded from the WP7 marketplace and...
Nerd Herder
Simple Sound Effect Cue Class
Posted
over 2 years ago
by
Dean Johnson - MSFT
0
Comments
In my last post I talked about varying the sounds played for events in your game. I also said I would write about a simple sound effect cue system that would work on Windows Phone 7 and all of the other platforms XNA Game Studio 4.0 supports. Below is...
Nerd Herder
Sound Cue Variations
Posted
over 2 years ago
by
Dean Johnson - MSFT
0
Comments
Last week I was reading my friend Shawn’s blog post “ Random shuffle ” and it reminded me of a system I worked on that controlled the playback of sound effects. When you play sound effects in a game you will often want to have a number...
Nerd Herder
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360
Posted
over 2 years ago
by
Dean Johnson - MSFT
0
Comments
I have been a avid reader of technical books, mostly around computer programming since I was very young. Growing up I read many more technical books than I ever did fiction novels. It has also been a goal to someday write a technical book of my own. During...
Nerd Herder
Avatar API changes in XNA Game Studio 4.0
Posted
over 2 years ago
by
Dean Johnson - MSFT
0
Comments
When we started to build XNA Game Studio 4.0 we made the decision to break the Microsoft.Xna.Framework.dll assembly into multiple assemblies to better support different functionality multiple platforms. Avatar functionality was pulled out into its own...
Nerd Herder
Custom Avatar Animations PLUS 21 New Animations
Posted
over 4 years ago
by
Dean Johnson - MSFT
0
Comments
We have just posted three new avatar items to the XNA Creators Club Online site. Custom Avatar Animation Sample This sample shows users how to import and play custom avatar animations though the content pipeline. http://creators.xna.com/en-US/sample/customavataranimation...
Nerd Herder
Simple example on how to load a signed in gamers avatar
Posted
over 4 years ago
by
Dean Johnson - MSFT
1
Comments
Now that XNA Game Studio 3.1 has been released I have had time to notice the types of questions people are asking on the forums about avatars. One question that has come up a few times is how to load a signed in gamers avatar. There are a couple of pitfalls...
Nerd Herder
AvatarDescription.Description
Posted
over 4 years ago
by
Dean Johnson - MSFT
3
Comments
In a couple of previous posts here and here I talked about the AvatarDescription.Description property that returns a byte[]. The AvatarDescription.Description property is provided to allow developers to recreate a previously created AvatarDescription...
Nerd Herder
AvatarDescription.IsValid… When & Why the description returned is invalid?
Posted
over 4 years ago
by
Dean Johnson - MSFT
4
Comments
In previous posts I talked about how the AvatarDescription contains data to define what an avatar should look like so that the AvatarRenderer knows what assets to load in order to render the avatar. The AvatarDescription type contains a property called...
Nerd Herder
Lights, Camera… Avatar!
Posted
over 4 years ago
by
Dean Johnson - MSFT
1
Comments
Sometimes you may not want your avatar flawlessly lit from above. What if your game takes place at night? What if the sun in your game is green? What if you need the light to move? The Avatar APIs expose an ambient light and one directional light. The...
Nerd Herder
Avatar animation updates
Posted
over 4 years ago
by
Dean Johnson - MSFT
5
Comments
Playback of one of the 31 built in animations is simple with the AvatarAnimation class. As I discussed in a previous post the BoneTransforms and Expression properties on the AvatarAnimation can be used with the AvatarRenderer.Draw method to animate an...
Nerd Herder
A few design changes
Posted
over 4 years ago
by
Dean Johnson - MSFT
1
Comments
I made a few layout changes to the blog today to allow for more room for the text on the site and more specifically the code samples. If the code blocks or images are too wide please comment and let me know. I went back and updated a couple of my last...
Nerd Herder
What to do while an avatar loads?
Posted
over 4 years ago
by
Dean Johnson - MSFT
6
Comments
When you create a new AvatarRenderer object load all of the models and textures associated with the AvatarDescription have to be loaded. The time it takes to load goes up if you are creating a number of AvatarRenderer objects at the same time. So what...
Nerd Herder
Avatar API preview for XNA Game Studio 3.1
Posted
over 4 years ago
by
Dean Johnson - MSFT
13
Comments
Since the announcement of the 3.1 features a number of people have had questions about the new Avatar API’s. I wanted to take a few minutes to preview some of Avatar API’s to help developers better understand what to expect in the 3.1 release...
Nerd Herder
How to set the effect (.fx) used on Model
Posted
over 5 years ago
by
Dean Johnson - MSFT
3
Comments
When you use the model processor build into the XNA Framework Content Pipeline you will notice that each ModelMeshPart on a Model has an Effect already loaded. By default this is an instance of BasicEffect with the models textures and other material properties...
Nerd Herder
Community Games and the new Creators Club Online Website
Posted
over 5 years ago
by
Dean Johnson - MSFT
0
Comments
It has been over a year since my last blog post. As one colleague put it I was starting to get “Blogger Guilt”. The last post was all about the new Creators Club Online website. Well it turns out this post is about the same topic but much...
Nerd Herder
XNA Creators Club Online
Posted
over 6 years ago
by
Dean Johnson - MSFT
1
Comments
The new XNA Creators Club Online site went live today. You can view the site by visiting http://creators.xna.com .
Nerd Herder
You Spin Me Round
Posted
over 6 years ago
by
Dean Johnson - MSFT
9
Comments
Often when working with 3D objects like characters and space ships you will need to point one object at the other. In this post we will cover two ways you can point objects at each other. The first way creates a matrix to turn your object towards the...
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