Nerd Herder

Dean Johnson blogs about life on the XNA platform and tools team

June, 2008

Blog - About

About Nerd Herder

This blog is written by Dean Johnson who is a software development engineer at Microsoft.

These postings are provided "AS IS" with no warranties, and confer no rights. This is a personal blog and the posts here represent the opinion of me and not Microsoft. All rights reserved.

  • Nerd Herder

    How to set the effect (.fx) used on Model

    • 3 Comments
    When you use the model processor build into the XNA Framework Content Pipeline you will notice that each ModelMeshPart on a Model has an Effect already loaded. By default this is an instance of BasicEffect with the models textures and other material properties...
Page 1 of 1 (1 items)