Nerd Herder

Dean Johnson blogs about life on the XNA platform and tools team

February, 2011

Blog - About

About Nerd Herder

This blog is written by Dean Johnson who is a software development engineer at Microsoft.

These postings are provided "AS IS" with no warranties, and confer no rights. This is a personal blog and the posts here represent the opinion of me and not Microsoft. All rights reserved.

  • Nerd Herder

    Calling Guide.IsTrialMode on Windows Phone 7

    • 2 Comments
    As you may have heard calling Guide.IsTrialMode can take around 60 milliseconds to return and thus should not be called each frame in your game. Unfortunately this performance penalty only occurs when your game is downloaded from the WP7 marketplace and...
  • Nerd Herder

    Simple Sound Effect Cue Class

    • 0 Comments
    In my last post I talked about varying the sounds played for events in your game. I also said I would write about a simple sound effect cue system that would work on Windows Phone 7 and all of the other platforms XNA Game Studio 4.0 supports. Below is...
  • Nerd Herder

    Sound Cue Variations

    • 0 Comments
    Last week I was reading my friend Shawn’s blog post “ Random shuffle ” and it reminded me of a system I worked on that controlled the playback of sound effects. When you play sound effects in a game you will often want to have a number...
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