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Nerd Herder
Dean Johnson blogs about life on the XNA platform and tools team
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February, 2011
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February, 2011
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Nerd Herder
Calling Guide.IsTrialMode on Windows Phone 7
Posted
over 1 year ago
by
Dean Johnson - MSFT
2
Comments
As you may have heard calling Guide.IsTrialMode can take around 60 milliseconds to return and thus should not be called each frame in your game. Unfortunately this performance penalty only occurs when your game is downloaded from the WP7 marketplace and...
Nerd Herder
Simple Sound Effect Cue Class
Posted
over 1 year ago
by
Dean Johnson - MSFT
0
Comments
In my last post I talked about varying the sounds played for events in your game. I also said I would write about a simple sound effect cue system that would work on Windows Phone 7 and all of the other platforms XNA Game Studio 4.0 supports. Below is...
Nerd Herder
Sound Cue Variations
Posted
over 1 year ago
by
Dean Johnson - MSFT
0
Comments
Last week I was reading my friend Shawn’s blog post “ Random shuffle ” and it reminded me of a system I worked on that controlled the playback of sound effects. When you play sound effects in a game you will often want to have a number...
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