Nerd Herder

Dean Johnson blogs about life on the XNA platform and tools team

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  • Blog Post: How to set the effect (.fx) used on Model

    When you use the model processor build into the XNA Framework Content Pipeline you will notice that each ModelMeshPart on a Model has an Effect already loaded. By default this is an instance of BasicEffect with the models textures and other material properties already set. This is great when you want...
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