Nerd Herder

Dean Johnson blogs about life on the XNA platform and tools team

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  • Blog Post: You Spin Me Round

    Often when working with 3D objects like characters and space ships you will need to point one object at the other. In this post we will cover two ways you can point objects at each other. The first way creates a matrix to turn your object towards the other. The second covers a way to determine the direction...
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