I guess I was busy finishing up OneNote 2010 to blog this but last September a new case study was published showing how Bungie, the makers of the Halo Series (and Marathon), use OneNote.  They have been big fans of OneNote for a long time and it was great to work with them to get this case study out there. 

Game Developer Improves Collaboration, Reduces Costs with New Software Solution

Game developer Bungie is the creative force behind the highly successful trilogy of Halo® video games, which have sold more than 25 million copies and grossed more than U.S.$1 billion worldwide. In order to improve its development process, the Kirkland, Washington, company wanted to find a way to better organize production materials during development and facilitate collaboration among team members. The company’s programmers and artists now use Microsoft® Office OneNote® 2007 to store ideas, sketches, images and audio clips. Having a centralized repository for this information means that all team members have access to the latest iteration of designs and specifications, which streamlines the development lifecycle. The ease of accessing information in Office OneNote 2007 also saves Bungie employees time each day, which translates into $136,500 in potential annual productivity savings.

You can read the whole thing up online but it is just great to think that OneNote is helping Bungie make some amazing games!