Today, we go back to basics. It is always good to make sure that we have the foundations handled properly. When I teach the Dexterity, I always go through the standard checklist below for creating (or modifying) Dexterity windows.
This checklist is valid for Dexterity when creating new windows or editing existing windows which will become alternate windows. It is also valid when using Modifier to modify existing windows.
Here are the links for the Dexterity training materials (which include the UI guidelines):
Dexterity Basics for Microsoft Dynamics GP 9.0 Dexterity Integration for Microsoft Dynamics GP 9.0 Note: The latest materials are for v9.0, but the content is applicable to v10.0 and later.
Dexterity Basics for Microsoft Dynamics GP 9.0
Dexterity Integration for Microsoft Dynamics GP 9.0
Note: The latest materials are for v9.0, but the content is applicable to v10.0 and later.
If you are new to Dexterity, this article will help you learn what you need:
Dex - How to get started with Dexterity
Hope you find this best practice checklist useful.
David
Posting from Vaidy Mohan
http://www.vaidy-dyngp.com/2009/12/dex-basics-david-musgrave.html
Great post, David!
Very helpful for those of us that are not hard-core full-time Dexterity developers!
Thanks!
Posting from DynamicAccounting.net
http://msdynamicsgp.blogspot.com/2009/12/checklist-for-creating-new-dexterity.html
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