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  • Blog Post: SCRUM: Microsoft Guidelines

    If you are using SCRUM, likely you are using one of the excellent books out there to help with your understanding.  If you are getting started the link below is a good starting point: Links to SCRUM, less to more material: Brief briefing: http://msdn.microsoft.com/en-us/library/ff731587.aspx Less...
  • Blog Post: Artificial Intelligence: What about space aliens and the software to communicate with them?

    Ok, I should do a nice table here to show how C# compares to LISP, but I got off track reading science fiction related to space alien communications. To get some ideas on intelligence and especially space alien intelligence, I went to Minsky , he wrote an interesting article on alien intelligence...
  • Blog Post: Physics, Object oriented programming, Artificial Intelligence, Space Aliens and Students

    Well with the post on communicating with space aliens, you might be thinking that I am having a mental health problem or I am channeling George Noory or Art Bell from Coast to Coast AM . The real reason is that I have recently completed Joseph Campbells audio book titled: Mythology and the Individual...
  • Blog Post: Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

    LISP? Visual Basic? VC++? C#? Something else like SNOBOL or Flowmatic (just kidding)... I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site , and also I quote from his excellent paper: " LISP-Notes on its Past and Future-1980" in this blog entry. LISP is the...
  • Blog Post: Artificial Intelligence: Reflections on Turing’s "Computing Machinery and Intelligence"

    I have just finished reading "Computing Machinery And Intelligence" By A. M. Turing, and if you are thinking about doing game design, you need to read this article. It is humorous and fun to read, no math or symbolic logic symbols, clearly Turing was having fun when he wrote this. To find out how modern...
  • Blog Post: Anticryptography

    I just got my aluminum hat tuned up. Communicating with an unknown recipient is something fasinates me. Strangely enough, there are a number of early branches of computer language design in developing artificial intelligence, as well as communication theory. One of the early articles, and it reads...
  • Blog Post: Practical use of Artificial Intelligence: Making Beer

    Practical use of Artificial Intelligence: Making Beer In other articles I have discussed artificial intelligence in games and the cognitive types. Another practical use of artificial intelligence is to use it to help in brewing beer. An article (Threapleton and Wilson) , http://www.neurosolutions...
  • Blog Post: Game Design: Net Rumble in an academic paper?

      Check out this article, AWESOME!  Yes, Net Rumble is used to demonstrate a neural network type of artificial intelligence.  In an article out of UWA: “Interactively Evolved Modular Neural Networks for Game Agent Control” at: http://www.csse.uwa.edu.au/cig08/Proceedings/papers/8063.pdf...
  • Blog Post: Back to building games: Creating models, 2D assets using free software (at least for non-commercial academic purposes)

    I am exploring a way to gather models, sprites, and tools to build more of these kinds of assets.  Exotic Sounds like missile launches, spaceships and so forth seem to be a big problem for some people, although there seems to be plenty of sound files around for me.  Music that is game like...
  • Blog Post: Need help understanding C#, admit it, this isn’t easy

    I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you got to be willing to LEARN on your own and with...
  • Blog Post: The physics of Avatars

    Ok, the Motorized (or Motorised for the English speaking) barstool is interesting because it is much like a go-cart which has a center of gravity as low as possible, except that the driver is riding quite a bit above the ground.  With the driver and their center of gravity acting like a pendulum...
  • Blog Post: FUN: Use UML to map your great game idea design processes

      Use UML to help map your game design Use UML to help you build a map help you navigate your game design.  UML is often taught using a disciplined approach, and it might seem boring, but it is important that you learn how to use it correctly.  Many companies use UML for architectural...
  • Blog Post: Back to the finite state discussion

    Looks last Friday I posted the material for my Silvergames site on this site, oh well, what the heck.  Blogs aren’t perfect.  Let’s get back programming a finite state machine example.  As we saw with the Small Basic and the use of “autonomous” resolution, the game is not only boring but...
  • Blog Post: AI: Autonomous Avatars

    I’ll admit it, WOW is fun, but I wear out after about 45 minutes, what a putz right?  WOW makes me think about the idea of autonomous avatars.  (And yes I know that I should start this thread with State machines, but let’s start with the avatars). These autonomous avatars motion could be broken...
  • Blog Post: WOW: Comparing WOW AddOn creation tools

    If you like to play WOW, then you might want to add on some tools to make your game.  In this blog I will contrast the two excellent tools, the WOW Addon Tools from the Blizzard Site and the AddOn Studio for WOW that is an open source project on Codeplex . Keep in mind that even though the Visual...
  • Blog Post: What is good subject material? Courts have made the decision

    As you build your games, you need to think about the subject material.  The more appealing your subject material the wider your audience. Recently, the Los Angeles Times ran an article about “ Parents issue warning about the Lost and the Damned ” add-on for Grand Theft auto.  Apparently there...
  • Blog Post: Why start game design by using Popfly to do your design?

    You have basically two choices in getting started with your game: 1. Pull out the crayons and start drawing game levels, if you are wanting to get started quickly, you will need to make it a side scroller like the template game: Platformer, which shows up when you do File-New Project and it has an image...
  • Blog Post: Creating a web presence, part 2

    Creating Videos are an important in improving your web presence. Google YouTube is a popular way to go, but you are limited in the size and length of your video to around 10 minutes. To get around that limitations, one of the easy ways to get more time for your video is to use the http://video.msn.com...
  • Blog Post: Creating a web presence

    As Dan Waters points on his excellent blog post about working in the game industry , you have to be known to be hired. If you are playing games on line, make sure to go for the badges and protect your gamertags. You need to blog, and you need to blog in a disciplined manner, I didn't for the past three...
  • Blog Post: What you need to get to start on Web and Video/Console Game Design

    Here are the items you will need to have to follow along with this blog, for college students attending an accredited college in the US, all of the following are free, except for the Visual Studio Team System (VSTS), if you attend a school that has MSDNAA you have access to that version of: If you...
  • Blog Post: New Zune Review: Create games on the Zune

    Wow, with the new CTP release of the XNA Game Studio 3.0 you can create games that work on the Zune. Since we only talk about things you can do using the Express products on this blog, you will need to download VC# 2008 Express. However, if you have access to the Visual Studio 2008 Professional or VSTS...
  • Blog Post: Pong in 5 Minutes and a careful analysis of Point

    Investigating the Point concept in XNA and Pong What is the Point in XNA? Take a look at this video, and use the code snippets below to follow along, the simple graphic is included. ";" mce_src="http://blogs.msdn.com/blogfiles/devschool/WindowsLiveWriter/cec3fdfd5651_EBBF/video23e853588e26...
  • Blog Post: Code Snippets: Again with the code snippets

    Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in the same file. Then again, if you think that these space aliens might be able cross...
  • Blog Post: Pong: The adventure begins again, join in NOW, ADD Graphics

    To use code snippets make sure to download the file attachment to this blog! Use the text to follow along with the video, if possible use two monitors for this to really make sense. PONG: The adventure continues ...
  • Blog Post: Code Snippets for PONG: part 70 of gazillion

    How do you create Code Snippets, and what are they? [i] Ok, ok, the space aliens are talking to me again, oh wait a minute, I found some aluminum foil… Made a hat, grounded it to a water pipe, now I am safe. Let’s talk about code snippets, which is easier than talking to space aliens, although...
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