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  • Blog Post: Academic pricing for Office, $99.95: As a CS Student why should you buy MS Office?

    Since my numbers are pretty good this month, I thought that I would write about something that is less interesting to most of my readers, but something that you can use to make money off of. CS students often rely on OpenOffice, etc. for their word processing, etc. and the reality is that by not learning...
  • Blog Post: John McCarthy, Father of Artificial Intelligence and LISP passes from this veil

    It is sad to hear that John McCarthy has died at 84, he was still active on the internet with his web page and raising heck up to the end.  If nothing else, that is the way I want to go.  The articles about his death says he died of a heart attack, but those are just words, I have an image...
  • Blog Post: Request for Information: 100 YEAR STARSHIP™ STUDY, due to DARPA by June 3, 2011

    Oh, yeah, an RFI from DARPA.  I know, I can be a crazy guy in my blog, but I saw this today and had to share. If you want to respond go to this link (and note that it is a FBO.GOV, not FBO.crazy) https://www.fbo.gov/download/4e9/4e97f00f960077f97483818426f13673/RFI_-_100_Year_Starship_Study.pdf...
  • Blog Post: Secret Communications X014Y: Creating Bing Map Apps, working with Lat, Long

    Does it seem like there is some sort of secret about Microsoft technology?  Mainly about things that I would think should be obviously important and easy to use.  For instance, I just want to put pins on a  Bing Map showing certain locations.  Wow, that was not easy to find from the...
  • Blog Post: Super Secret Communications X004Y: Game design considerations

    Super Secret Communications for Game Designers: AppHub http://creators.xna.com is “under construction”, now there is the AppHub for you needs for software to utilize for your Imagine Cup Projects. Some basic suggestions, use with judgment on your part, this is for developing that component of growing...
  • Blog Post: WOW: Lua, World of Warcraft and AI

    Oh, oh, lack of focus right?  Lua and Artificial Intelligence, WTF, well I get in trouble with “lack of focus” from time to time…ok, all of the time.  Life is like taking a walk on the beach, you see the ocean, the birds, and the sand.  Then you look more carefully at the waves, you lose...
  • Blog Post: WOW: WOW AddonStudio

    All I can say is WOW, I will be reporting more deeply on the WOW AddonStudio that uses the Visual Studio Isolated Shell.  This is a well put together package, that clearly shows up Dan Fernandez’s and the team of programmers who worked on it.  Just fantastic.  This is a great example of...
  • Blog Post: What is good subject material? Courts have made the decision

    As you build your games, you need to think about the subject material.  The more appealing your subject material the wider your audience. Recently, the Los Angeles Times ran an article about “ Parents issue warning about the Lost and the Damned ” add-on for Grand Theft auto.  Apparently there...
  • Blog Post: Building a Breakout game and Steve Jobs

    Taking a slight diversion, the rumors about Steve Job's health do not seem to be confirmed, and let's hope this innovator is healthy. I hope that he is just sick of MacWorld and is hanging around with his wife and four children, working on the next new thing to give Microsoft a run for the money. See...
  • Blog Post: Why start game design by using Popfly to do your design?

    You have basically two choices in getting started with your game: 1. Pull out the crayons and start drawing game levels, if you are wanting to get started quickly, you will need to make it a side scroller like the template game: Platformer, which shows up when you do File-New Project and it has an image...
  • Blog Post: Creating a web presence

    As Dan Waters points on his excellent blog post about working in the game industry , you have to be known to be hired. If you are playing games on line, make sure to go for the badges and protect your gamertags. You need to blog, and you need to blog in a disciplined manner, I didn't for the past three...
  • Blog Post: New Zune Review: Create games on the Zune

    Wow, with the new CTP release of the XNA Game Studio 3.0 you can create games that work on the Zune. Since we only talk about things you can do using the Express products on this blog, you will need to download VC# 2008 Express. However, if you have access to the Visual Studio 2008 Professional or VSTS...
  • Blog Post: Pong in 5 Minutes and a careful analysis of Point

    Investigating the Point concept in XNA and Pong What is the Point in XNA? Take a look at this video, and use the code snippets below to follow along, the simple graphic is included. ";" mce_src="http://blogs.msdn.com/blogfiles/devschool/WindowsLiveWriter/cec3fdfd5651_EBBF/video23e853588e26...
  • Blog Post: Code Snippets: Again with the code snippets

    Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in the same file. Then again, if you think that these space aliens might be able cross...
  • Blog Post: Pong: The adventure begins again, join in NOW, ADD Graphics

    To use code snippets make sure to download the file attachment to this blog! Use the text to follow along with the video, if possible use two monitors for this to really make sense. PONG: The adventure continues ...
  • Blog Post: Building an XNA game and having fun!

    Ok, ok, I have been having some mental issues, now that I have repaired my aluminum foil hat, and added some new features, I can get back to writing about the writing programs to communicate with space aliens. Gee whiz, in one of my past lives, I used to design satellite systems, so I guess this works...
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