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  • Blog Post: C++/CX: Latest release of Visual Studio 3D Starter Kit for Windows 8.1 Games

    Roberto Sonnino has knocked it out of the park with a release of this Visual Studio 3D Starter Kit for Windows 8.1 Games.  Roberto had initially released one of the best Starter kits for Windows 8.0, and now he has upgraded it to Windows 8.1!  So get the latest and greatest!! http://aka.ms...
  • Blog Post: C++/DirectX: Creating a settings charm in the charm bar

    In my previous blog, I showed that implementing a privacy statement was easy.  And I questioned the VS templates and examples for not having the Privacy Policy charm, well I won’t question this, now.  But at one time, you would not have settings in your app, you were suppose to have the settings...
  • Blog Post: C++/DirectX: Adding a privacy statement to a template app

    So you read and read, work through the example code and then you ask yourself this question: Why don’t the template apps include a privacy statement method?  Don’t I almost always have to have a privacy statement?  And why don’t the example apps have a privacy statement?  You might ask...
  • Blog Post: C++/DirectX/XAML: Message about MessageDialog

    I don’t know why I feel compelled to write this blog today, but I have a terrible sore throat from giving two talks yesterday in a noisy room.  So it might the two baby aspirins I took, hope the FDA doesn’t require that there be prescriptions for baby aspirins. Anyway, MessageDialogs are pretty...
  • Blog Post: DirectX/C++/CX: Charming charms in your charming app

    You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well?  But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: Game Design: The ethics of initial app building

    In your game design you might look at your app and say: Wow this is a piece of junk. But is it really? Well, likely, but how do you determine if it is a piece of junk. Where piece of junk is defined as: Low quality. Now if you feel that your app is low quality, what are you doing to improve it? Are you...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: C++/CX: First five methods called by the Windows 8 app singleton

    After reviewing a number of Windows 8 books discussing DirectX  app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.  First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps...
  • Blog Post: DirectX OnRamp: Understanding Graphics Concepts Part 3

    Previous Next You will need to understand a few things about the DirectX Graphic Concepts. Start with Lesson 1: Understanding Graphics Concepts (it’s lesson one for DirectX, the other four lessons were related to Windows Programming). Once you have worked through the DirectXTutorials,...
  • Blog Post: C++/CX: DirectX OnRamp, Part 2: Working with Application LifeCycle

    Previous Blog Next Oh dear, yet someone else has stated that C++/DirectX is just too difficult. Well maybe, but I have never been paid to do the easy thing, and I know how to deal with my career when things go badly (on the other hand I don’t do as well when things go good). Certainly if you...
  • Blog Post: C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App

    Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it.  I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his extremely simple...
  • Blog Post: C++/CX: Difference between the console and Windows 8.1 configuration properties

    (Ok, I changed the title because the other one s**ked.) Here’s the thing, the few tutorials out there assume that you know that the way to start with Windows 8.1 C++ Windows apps is to use one of the templates and then remove all of the extra stuff (if you want to build the minimal app for testing...
  • Blog Post: C++/CX: Video Links have I reviewed

    Quick blog on the videos I am review for the CS188 Class.  I am attempting to not get distracted by bright and shiny objects.  It’s hard since that is part of my personality and at my age it is hard to change, but I do have to make a change a bit.  Videos I have reviewed: Visual Studio...
  • Blog Post: C++/CX: Code Analysis

    In my last blog, I mentioned that you should use source-code annotation language is suppose to be used with Code Analysis.  I forgot to put the link that I use in that blog.  Here is a useful link to information that seems pretty accurate: Quick Start: Code Analysis for C/C++ http://msdn.microsoft...
  • Blog Post: C++/CX on-ramp: Ethics

    Ethics for the new C++/CX user.  Yes there are ethics for any profession. I like the Code of the West>> I like the code.  Anyone can be part of the emerging C++/CX user.  Coding Apps is one of the few technologies the emerged in the 20th Century that one of the essential finders...
  • Blog Post: C++/CX: DirectXTex a helper library for DirectX textures

    You can find the download at: DirectXTex texture processing library (really if you are used to Codeplex, just hang on the site and check out the documentation, etc.) What is it? Top line: Content Pipeline for your game engine DirectXTex, is a shared source library for reading and writing DDS files, and...
  • Blog Post: C++/CX: Inheritance, ref, sealed class and base classes

    Getting my ideas from DirectX 11.1 Game Programming for blogs. Using the example set-up in my blog: C++/CX: Inheritance in the CX, set up the project What is a sealed class? A class that is sealed is a context-sensitive keyword for ref classes that indicates that a virtual member cannot be overridden...
  • Blog Post: C++/CX: Good Book for DirectX games: DirectX 11.1 Game Programming

    I am currently reading the book DirectX 11.1 Game Programming by Pooya Eimandar and it is AWESOME.  I would recommend that you head right over to PacktPub.com and buy it. DirectX 11.1 Game Programming , the eBook is less than $20, and just the first chapter is worth it.  Pooya does make the...
  • Blog Post: C++/CX: Exploring Inheritance using the Code Map

    Let’s say you are a student who has access to Visual Studio Ultimate through DreamSpark Premium at your school.  You might look at the Visual Studio Ultimate and wonder why people pay so much for it in the world at large.  One of the reasons is the “Code Map”. Set-Up Using the app you set up...
  • Blog Post: C++/CX: Inheritance in the CX, set up the project

    Inheritance is a good thing if an uncle that you never met dies and leaves you a few million dollars, that is a good thing since you didn’t know him, and it is nice to have a few extra million dollars.  Why did you do this Sam? Seriously, C++ suffers from the console apps, but it also survived because...
  • Blog Post: C++/CX: What is up with that giant SQL database in my C++ files

    What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it.  WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
  • Blog Post: C++/XAML: Determining the view state or orientation of your Windows 8

    How hard is it to use the VisualStateManager Animations with your view states?  Not very hard.  In Windows 8.1 the ApplicationViewState enumerations are going to be deprecated in 8.1 and onward you will need to query for the Windows Size directly.  I will cover this when I get my 8.1 machine...
  • Blog Post: Using Blend Visual States to speed up your C++ User interface design

    Here is a video on how to use Visual States in a cool way, and there are others if you want to give them a try.  Here is the link in case the video isn’t streaming well: http://sdrv.ms/19KrXn6  
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