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  • Blog Post: Game Design: XAML/DirectX/C++ Game Design Links that I have reviewed

    Yeah, I know that I need to be focused on one thing, but I see the linkage between game design and the Internet of Things.  For instance at a conference I attended last week, one of the teams had designed a air launched projectile that responded to Tweets.  Now this was basically a creative...
  • Blog Post: C++/CX: Latest release of Visual Studio 3D Starter Kit for Windows 8.1 Games

    Roberto Sonnino has knocked it out of the park with a release of this Visual Studio 3D Starter Kit for Windows 8.1 Games.  Roberto had initially released one of the best Starter kits for Windows 8.0, and now he has upgraded it to Windows 8.1!  So get the latest and greatest!! http://aka.ms...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: Game Design: The ethics of initial app building

    In your game design you might look at your app and say: Wow this is a piece of junk. But is it really? Well, likely, but how do you determine if it is a piece of junk. Where piece of junk is defined as: Low quality. Now if you feel that your app is low quality, what are you doing to improve it? Are you...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: C++/CX: First five methods called by the Windows 8 app singleton

    After reviewing a number of Windows 8 books discussing DirectX  app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.  First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps...
  • Blog Post: DirectX OnRamp: Understanding Graphics Concepts Part 3

    Previous Next You will need to understand a few things about the DirectX Graphic Concepts. Start with Lesson 1: Understanding Graphics Concepts (it’s lesson one for DirectX, the other four lessons were related to Windows Programming). Once you have worked through the DirectXTutorials,...
  • Blog Post: C++/CX: DirectX OnRamp, Part 2: Working with Application LifeCycle

    Previous Blog Next Oh dear, yet someone else has stated that C++/DirectX is just too difficult. Well maybe, but I have never been paid to do the easy thing, and I know how to deal with my career when things go badly (on the other hand I don’t do as well when things go good). Certainly if you...
  • Blog Post: C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App

    Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it.  I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his extremely simple...
  • Blog Post: C++/CX: Difference between the console and Windows 8.1 configuration properties

    (Ok, I changed the title because the other one s**ked.) Here’s the thing, the few tutorials out there assume that you know that the way to start with Windows 8.1 C++ Windows apps is to use one of the templates and then remove all of the extra stuff (if you want to build the minimal app for testing...
  • Blog Post: C++/CX: Video Links have I reviewed

    Quick blog on the videos I am review for the CS188 Class.  I am attempting to not get distracted by bright and shiny objects.  It’s hard since that is part of my personality and at my age it is hard to change, but I do have to make a change a bit.  Videos I have reviewed: Visual Studio...
  • Blog Post: C++/CX: Inheritance, ref, sealed class and base classes

    Getting my ideas from DirectX 11.1 Game Programming for blogs. Using the example set-up in my blog: C++/CX: Inheritance in the CX, set up the project What is a sealed class? A class that is sealed is a context-sensitive keyword for ref classes that indicates that a virtual member cannot be overridden...
  • Blog Post: C++/CX: What is up with that giant SQL database in my C++ files

    What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it.  WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
  • Blog Post: C++/CX: How it differs from Native C++/11, does it use the CLR?

    So is the CLR still used? Only if you want to.  So for C# to C++ movers (like me, sort of) you will likely want to do so.  There could be long term issues, so you will want to optimize the use of the CLR which is also referred to as the CLI. You can use the CLR, if you choose, but you don’t...
  • Blog Post: Space Aliens: Inline Classes head into headers

    In our previous blog: Space Aliens and C++ programming and inline classes , we used an inline class to keep track of the many space aliens that live in the new dimension that you have found yourself in. Now what we want to do is use the inline class in a header file, this is simple to do. Unlike taking...
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