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  • Blog Post: C++/CX: Latest release of Visual Studio 3D Starter Kit for Windows 8.1 Games

    Roberto Sonnino has knocked it out of the park with a release of this Visual Studio 3D Starter Kit for Windows 8.1 Games.  Roberto had initially released one of the best Starter kits for Windows 8.0, and now he has upgraded it to Windows 8.1!  So get the latest and greatest!! http://aka.ms...
  • Blog Post: C++/DirectX: Creating a settings charm in the charm bar

    In my previous blog, I showed that implementing a privacy statement was easy.  And I questioned the VS templates and examples for not having the Privacy Policy charm, well I won’t question this, now.  But at one time, you would not have settings in your app, you were suppose to have the settings...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App

    Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it.  I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his extremely simple...
  • Blog Post: C++/CX: Difference between the console and Windows 8.1 configuration properties

    (Ok, I changed the title because the other one s**ked.) Here’s the thing, the few tutorials out there assume that you know that the way to start with Windows 8.1 C++ Windows apps is to use one of the templates and then remove all of the extra stuff (if you want to build the minimal app for testing...
  • Blog Post: C++/CX: Code Analysis

    In my last blog, I mentioned that you should use source-code annotation language is suppose to be used with Code Analysis.  I forgot to put the link that I use in that blog.  Here is a useful link to information that seems pretty accurate: Quick Start: Code Analysis for C/C++ http://msdn.microsoft...
  • Blog Post: C++/CX on-ramp: Ethics

    Ethics for the new C++/CX user.  Yes there are ethics for any profession. I like the Code of the West>> I like the code.  Anyone can be part of the emerging C++/CX user.  Coding Apps is one of the few technologies the emerged in the 20th Century that one of the essential finders...
  • Blog Post: C++/CX: Inheritance, ref, sealed class and base classes

    Getting my ideas from DirectX 11.1 Game Programming for blogs. Using the example set-up in my blog: C++/CX: Inheritance in the CX, set up the project What is a sealed class? A class that is sealed is a context-sensitive keyword for ref classes that indicates that a virtual member cannot be overridden...
  • Blog Post: C++/CX: Good Book for DirectX games: DirectX 11.1 Game Programming

    I am currently reading the book DirectX 11.1 Game Programming by Pooya Eimandar and it is AWESOME.  I would recommend that you head right over to PacktPub.com and buy it. DirectX 11.1 Game Programming , the eBook is less than $20, and just the first chapter is worth it.  Pooya does make the...
  • Blog Post: C++/CX: DirectXTK, an interesting design helper tool

    The DirectXTK or DirectX Tool Kit is a bunch of classes that you can reuse in your game design if you want to implement a game engine for specific work effort.  One of the confusing problem that many have with C++/CX DirectX is: Why? You could use Unity or a purchased Game Engine.  But that...
  • Blog Post: C++/CX: Exploring Inheritance using the Code Map

    Let’s say you are a student who has access to Visual Studio Ultimate through DreamSpark Premium at your school.  You might look at the Visual Studio Ultimate and wonder why people pay so much for it in the world at large.  One of the reasons is the “Code Map”. Set-Up Using the app you set up...
  • Blog Post: C++/CX: What is up with that giant SQL database in my C++ files

    What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it.  WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
  • Blog Post: C++/CX: How it differs from Native C++/11, does it use the CLR?

    So is the CLR still used? Only if you want to.  So for C# to C++ movers (like me, sort of) you will likely want to do so.  There could be long term issues, so you will want to optimize the use of the CLR which is also referred to as the CLI. You can use the CLR, if you choose, but you don’t...
  • Blog Post: C++/XAML: Determining the view state or orientation of your Windows 8

    How hard is it to use the VisualStateManager Animations with your view states?  Not very hard.  In Windows 8.1 the ApplicationViewState enumerations are going to be deprecated in 8.1 and onward you will need to query for the Windows Size directly.  I will cover this when I get my 8.1 machine...
  • Blog Post: Using Blend Visual States to speed up your C++ User interface design

    Here is a video on how to use Visual States in a cool way, and there are others if you want to give them a try.  Here is the link in case the video isn’t streaming well: http://sdrv.ms/19KrXn6  
  • Blog Post: I get the error C3984 when I try to compile my C++ program

    When you move your class header over to a Windows Store app, you get an error might look like the following: error C3984: 'Aliens' : a non-value type cannot have any public data members 'appendages' The code looks like the following, and it worked in the console app you built: using namespace System;...
  • Blog Post: C++/11: Home on the Range-based for-loop

    Home, home on the range,Where the for && the loop play;Where seldom is heard a discouraging wordAnd the skies are ! cloudy all day. If you are from outside of the United States, that joke likely didn’t make any sense. If it didn’t, it is just a sad, sad, joke on the lyrics to...
  • Blog Post: BEST DirectX/XAML Game Tutorial Ever!

    Check this out on Channel 9, an excellent tutorial, stop reading this blog and go to: http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction To get started, with videos and everything!  Although set up for Windows 8, it i Follow the instructions on this dialog box exactly, that...
  • Blog Post: C++/XAML: It's final test time at the UC's, CPP, CP SLO, CSULA! And let's talk about Unit Testing

    Yep it's that finals time that the Teaching Assistances get the revenge for you not showing up at their sessions.  PhD's are worrying about their defenses and generally about a week before you can blow it out if you go that way or just relax if you aren't into doing the El Blasto thing. But after...
  • Blog Post: XAML/C++: String Conversion from textboxes

    Well this is a continuing series of rambling blogs about string conversion from textboxes in XAML/C++ to numbers.  Kind of boring. Ok let's take a look at the code: 1. First store the textbox input into a String Class.  The String^ is not a full feature string manipulation tool, why? ...
  • Blog Post: Game Design, ALM, C++, XAML and DirectX: Getting started

    ALM?  What's that?  Alarm Latitudes Metric?  No.  Application Lifecycle Management.  Which is sort of like Fire Control on a Navy Ship, sounds like a way to control fires, but is to control the firing of the ships guns and missiles.  In this case Application Lifecycle Management...
  • Blog Post: XAML/C++: Does anyone really know what time it is? Timers

    Why is it so hard to find a working example on how to use the timer in your C++ app?    So let's take a look at some code: Changes to stdafx.h First you need to change the stdafx.h file, you can simply copy and paste the following into a console c++ app:            ...
  • Blog Post: XBOX, XAML/C++, Direct2, Direct3, scalable, repeatable and immersive art form game engines

    Cool stuff about the Xbox launch.  You will need to stick with my blog as I show you how to work with C++ and Direct2 or Direct 3. You have got to create apps, and a good way to get started is to use the entry path of Windows 8 and Windows 8 Phone. Let's take the Nuremberg 1561, the Alien attack...
  • Blog Post: Xbox game Design: Mission Impossible and Nuremberg UFO battle of 1561

    I have been watching the old Mission Impossible from Television, keeping an eye out for the judo chop that was in every show at least up to season 4.  The nice thing about this show, you could believe that it was really a secret mission, no car chases, mass shootings in large groups of people like...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
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