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  • Blog Post: Game Design: XAML/DirectX/C++ Game Design Links that I have reviewed

    Yeah, I know that I need to be focused on one thing, but I see the linkage between game design and the Internet of Things.  For instance at a conference I attended last week, one of the teams had designed a air launched projectile that responded to Tweets.  Now this was basically a creative...
  • Blog Post: C++/CX: Latest release of Visual Studio 3D Starter Kit for Windows 8.1 Games

    Roberto Sonnino has knocked it out of the park with a release of this Visual Studio 3D Starter Kit for Windows 8.1 Games.  Roberto had initially released one of the best Starter kits for Windows 8.0, and now he has upgraded it to Windows 8.1!  So get the latest and greatest!! http://aka.ms...
  • Blog Post: C++/DirectX: Creating a settings charm in the charm bar

    In my previous blog, I showed that implementing a privacy statement was easy.  And I questioned the VS templates and examples for not having the Privacy Policy charm, well I won’t question this, now.  But at one time, you would not have settings in your app, you were suppose to have the settings...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: C++/CX: Difference between the console and Windows 8.1 configuration properties

    (Ok, I changed the title because the other one s**ked.) Here’s the thing, the few tutorials out there assume that you know that the way to start with Windows 8.1 C++ Windows apps is to use one of the templates and then remove all of the extra stuff (if you want to build the minimal app for testing...
  • Blog Post: C++/CX: What is up with that giant SQL database in my C++ files

    What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it.  WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
  • Blog Post: C++/CX: How it differs from Native C++/11, does it use the CLR?

    So is the CLR still used? Only if you want to.  So for C# to C++ movers (like me, sort of) you will likely want to do so.  There could be long term issues, so you will want to optimize the use of the CLR which is also referred to as the CLI. You can use the CLR, if you choose, but you don’t...
  • Blog Post: Using Blend Visual States to speed up your C++ User interface design

    Here is a video on how to use Visual States in a cool way, and there are others if you want to give them a try.  Here is the link in case the video isn’t streaming well: http://sdrv.ms/19KrXn6  
  • Blog Post: BEST DirectX/XAML Game Tutorial Ever!

    Check this out on Channel 9, an excellent tutorial, stop reading this blog and go to: http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction To get started, with videos and everything!  Although set up for Windows 8, it i Follow the instructions on this dialog box exactly, that...
  • Blog Post: C++/XAML: It's final test time at the UC's, CPP, CP SLO, CSULA! And let's talk about Unit Testing

    Yep it's that finals time that the Teaching Assistances get the revenge for you not showing up at their sessions.  PhD's are worrying about their defenses and generally about a week before you can blow it out if you go that way or just relax if you aren't into doing the El Blasto thing. But after...
  • Blog Post: XAML/C++: String Conversion from textboxes

    Well this is a continuing series of rambling blogs about string conversion from textboxes in XAML/C++ to numbers.  Kind of boring. Ok let's take a look at the code: 1. First store the textbox input into a String Class.  The String^ is not a full feature string manipulation tool, why? ...
  • Blog Post: Game Design, ALM, C++, XAML and DirectX: Getting started

    ALM?  What's that?  Alarm Latitudes Metric?  No.  Application Lifecycle Management.  Which is sort of like Fire Control on a Navy Ship, sounds like a way to control fires, but is to control the firing of the ships guns and missiles.  In this case Application Lifecycle Management...
  • Blog Post: XAML/C++: Does anyone really know what time it is? Timers

    Why is it so hard to find a working example on how to use the timer in your C++ app?    So let's take a look at some code: Changes to stdafx.h First you need to change the stdafx.h file, you can simply copy and paste the following into a console c++ app:            ...
  • Blog Post: XBOX, XAML/C++, Direct2, Direct3, scalable, repeatable and immersive art form game engines

    Cool stuff about the Xbox launch.  You will need to stick with my blog as I show you how to work with C++ and Direct2 or Direct 3. You have got to create apps, and a good way to get started is to use the entry path of Windows 8 and Windows 8 Phone. Let's take the Nuremberg 1561, the Alien attack...
  • Blog Post: Xbox game Design: Mission Impossible and Nuremberg UFO battle of 1561

    I have been watching the old Mission Impossible from Television, keeping an eye out for the judo chop that was in every show at least up to season 4.  The nice thing about this show, you could believe that it was really a secret mission, no car chases, mass shootings in large groups of people like...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: XAML/C++: Why is it so hard to use XAML and DirectX

    It isn’t.  Seriously.  Ok, it’s harder than say building an Ohm’s Law app using TouchDevelop (see http://www.TouchDevelop.com ) and if you follow the MSDN documentation, it will seem nearly impossible..  But if you take a look at the book by Sridhar Poduri, Modern C++ and Windows Store...
  • Blog Post: C++: Working with Direct2D in XAML, today the Viewbox

    XAML and Direct2 or Direct2D In this case we will use the template provided with Visual Studio, this template is not found in the C# nor the VB template library. In this case we are using the term template as in Document Template and not the C++ template. The template isn’t all that easy...
  • Blog Post: 5 thingies in a list about WinRT

    Need to do a list today, so here it is, feel free to add more in the comment, but 5 seems to be magical WinRT is a set of Windows 8 OS APIs based on classes, objects and members How is this different than the Win32 APIs? Win32 API are C DLL export APIs. WinRT APIs are OS APIs C++ applications can call...
  • Blog Post: List of 5 seemingly Secret MetroRT/DirectX information in VS11 and 1 secret in VS 2010

    Is it me, or does it seem like the DirectX 11 tutorials are somewhat lacking?  Of course it is me.  My aluminum foil hat slipped down over my eyes.  Now that the Windows 8 Customer Review and VS 11 Beta versions get more in sync, there is more material, but generally it is in a number...
  • Blog Post: CompositeTransforms in MetroRT

    Blah-blah Using CompositeTransitions to make an interesting look in the tablet. And yes this would work in the Win7 world as well. I initially started this blog to whine about the changes in some of the functionality of XAML but got distracted. Also, this effort came up when one of my teammates (...
  • Blog Post: In WinRT is C++ really C++ or just some phony thing that looks like C++?

    Let’s face it, C++ is getting a little boring as is. But to deviate from the C++ spec is evil. What to do? Well if the language compiles like C++ specified language is that enough? Here is the explanation from the Dev Center site: Visual C++ in Visual Studio 11 for Windows 8 Consumer Preview...
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