Browse by Tags

Tagged Content List
  • Blog Post: C++: Compiling your C++ app source and header file without using the VS IDE

    Just like in an earlier blog where I showed you how to compile C# without using the VS IDE, you can do the same thing with C++, with a few differences. You might want to take a look at the walkthrough article at: http://msdn.microsoft.com/en-us/library/vstudio/ms235639(v=vs.120).aspx , where it shows...
  • Blog Post: Pebble Watch and Embedded Systems: Trillions of Simple Things

    Currently there are about 30 billion sensors in the world that could be considered embedded.  This means that those old mercury based thermostats that are still laying around in the environment don’t count.  That is 30 billion devices that use some sort of CPU or connect to a CPU in some way...
  • Blog Post: C++/CX/DirectX: I want to use DirectXTK w/o using nuget

    Your choice, some people love nuget others hate it because it is kind of flaky in weird ways.  Good for you.  If you want to use the DirectX Tool Kit and don’t want to use Nuget you definitely don’t need to.  In fact, with the current flakiness of Nuget, it might be advised. (And yes,...
  • Blog Post: C++/CX/DirectX: Working with Textures, Models and Images

    Well I will be the first to go to be bottom of the page on MSDN and submit a critical comment or a snarky one.  If you want to break into DirectX if you are reading this you are likely motivated to do so, then you might be struggling with working with Models, Images or Textures.  Hidden inside...
  • Blog Post: UCLA Game Design: Learn Spanish

    Help UCLA students learn how to build quality games by giving them feedback! Install this Windows 8 app, play it and rate it. Students will be motivated to make appropriate changes. http://apps.microsoft.com/windows/en-us/app/learn-spanish-animals/c733bc86-eebc-4b2d-8f37-be820d6937e7  
  • Blog Post: C++/DirectX/CX: WinRT investigation, creating the WinRT project

    Next Blog: Consuming the WinRT Project in a C++ app Well working with WinRT, this is a mystery to many college students, especially the motivation.to use WinRT.  Basically the motivation is to be able to write code using the best possible language and then consume it in a different language or even...
  • Blog Post: C++/CX/DirectX: brilliant use of DirectX sample

    I am teaching a game design  class at UCLA that a number of students are suffering through, but they seem to be having fun.  I was also assigned an excellent TA to help me out: Konstantinos Sideris, who is absolutely brilliant and seriously a better teacher than I am. Konstantinos took one...
  • Blog Post: C++/CX: Latest release of Visual Studio 3D Starter Kit for Windows 8.1 Games

    Roberto Sonnino has knocked it out of the park with a release of this Visual Studio 3D Starter Kit for Windows 8.1 Games.  Roberto had initially released one of the best Starter kits for Windows 8.0, and now he has upgraded it to Windows 8.1!  So get the latest and greatest!! http://aka.ms...
  • Blog Post: C++/DirectX: Creating a settings charm in the charm bar

    In my previous blog, I showed that implementing a privacy statement was easy.  And I questioned the VS templates and examples for not having the Privacy Policy charm, well I won’t question this, now.  But at one time, you would not have settings in your app, you were suppose to have the settings...
  • Blog Post: C++/DirectX: Adding a privacy statement to a template app

    So you read and read, work through the example code and then you ask yourself this question: Why don’t the template apps include a privacy statement method?  Don’t I almost always have to have a privacy statement?  And why don’t the example apps have a privacy statement?  You might ask...
  • Blog Post: C++/DirectX: AppxUpload file, does it stand on a standard?

    Had to work hard on that one, stand on a standard, but… Ok, ok, the AppxUpload does stand on a standard. Really. The standard is the OPC standard and I guess that the Phone file as well as the Windows 8 store files are both based on this, although it is difficult to trace these file formats...
  • Blog Post: C++ and .NET: What’s the /ZW and the /clr incompatibility thang?

    SUP with the /clr and /ZW incompatibility?  For that matter why /ZW and not /clr, and if you are a beginner why should you care? Now, C++ is separated from .NET, sort of, if you set the complier tag to /ZW you cannot use /clr which is the setting for the C++ to be able to use .NET.  The /ZW...
  • Blog Post: C++/DirectX: Sprites are not a delicious carbonated drink

    Sprites are not just a carbonated drink that many love to drink on a hot day, they are also the little objects that make up a game.  A circle can be a sprite or Master Chief in Halo could be a sprite. The term sprite seems to be derived from the French word esprit or spirit and the latin spiritus...
  • Blog Post: C++/DirectX/XAML: Message about MessageDialog

    I don’t know why I feel compelled to write this blog today, but I have a terrible sore throat from giving two talks yesterday in a noisy room.  So it might the two baby aspirins I took, hope the FDA doesn’t require that there be prescriptions for baby aspirins. Anyway, MessageDialogs are pretty...
  • Blog Post: DirectX/C++/CX: Charming charms in your charming app

    You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well?  But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: Game Design: You think your initial apps suck, well take a look at these initial designs

    In todays automotive world, Subaru is a an example of a popular and well built car It wasn’t that way in the beginning, the initial Subaru imported into the US was a chain drive vehicle that was quickly rejected and used in Junkyard Demolition derbies where the Subaru was used like a soccer ball, seriously...
  • Blog Post: Game Design: The ethics of initial app building

    In your game design you might look at your app and say: Wow this is a piece of junk. But is it really? Well, likely, but how do you determine if it is a piece of junk. Where piece of junk is defined as: Low quality. Now if you feel that your app is low quality, what are you doing to improve it? Are you...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: C++/CX: First five methods called by the Windows 8 app singleton

    After reviewing a number of Windows 8 books discussing DirectX  app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.  First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps...
  • Blog Post: C++/CX: Is a singleton really single?

    Yes. What is a singleton?  This is not to be confused with a simpleton, that would be the author of this blog.  A singleton is also referred to as a singleton pattern and limits the instantiation of a class to one time and only one time.   The Singleton Pattern is classified as a...
  • Blog Post: C++/CX DirectX : Simple Shooter architecture all in one place

    This is from a presentation I did today at UCLA, I will put together a video to explain the whole thing. This is just a presentation that depends heavily on the material at theseURL links: Windows 8 and VS 2012: http://code.msdn.microsoft.com/DirectX-3D-shooting-game-d9e47118?SRC=VSIDE Windows 8.1 and...
  • Blog Post: DirectX/C++/CX: Finding the DirectX 3D shooting game sample for Windows 8

      In the Simple3DGameDX you can find the VS 2012 version in the samples, which can be loaded using the online sample, but this isn’t the easy to find sample, the easy to find Simple Shooter app is the one for Windows 8.1 and VS 2013 RC.  These steps will get your started if you only have Windows...
  • Blog Post: DirectX OnRamp: Understanding Graphics Concepts Part 3

    Previous Next You will need to understand a few things about the DirectX Graphic Concepts. Start with Lesson 1: Understanding Graphics Concepts (it’s lesson one for DirectX, the other four lessons were related to Windows Programming). Once you have worked through the DirectXTutorials,...
Page 1 of 3 (53 items) 123