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  • Blog Post: C++: Compiling your C++ app source and header file without using the VS IDE

    Just like in an earlier blog where I showed you how to compile C# without using the VS IDE, you can do the same thing with C++, with a few differences. You might want to take a look at the walkthrough article at: http://msdn.microsoft.com/en-us/library/vstudio/ms235639(v=vs.120).aspx , where it shows...
  • Blog Post: C++/CX/DirectX: I want to use DirectXTK w/o using nuget

    Your choice, some people love nuget others hate it because it is kind of flaky in weird ways.  Good for you.  If you want to use the DirectX Tool Kit and don’t want to use Nuget you definitely don’t need to.  In fact, with the current flakiness of Nuget, it might be advised. (And yes,...
  • Blog Post: C++/DirectX/CX: WinRT investigation, creating the WinRT project

    Next Blog: Consuming the WinRT Project in a C++ app Well working with WinRT, this is a mystery to many college students, especially the motivation.to use WinRT.  Basically the motivation is to be able to write code using the best possible language and then consume it in a different language or even...
  • Blog Post: DirectX/C++/CX: Charming charms in your charming app

    You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well?  But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: XAML/C++: String Conversion from textboxes

    Well this is a continuing series of rambling blogs about string conversion from textboxes in XAML/C++ to numbers.  Kind of boring. Ok let's take a look at the code: 1. First store the textbox input into a String Class.  The String^ is not a full feature string manipulation tool, why? ...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: A statement: Statements in C++

    What is a statement? In the simple code in the previous blog about C++ we entered the following code: // A first C++ program // The slashes are required a the beginning of each line /* This is also a comment   with a second line */   #include <iostream> int main() {    ...
  • Blog Post: Syllabus for the CSULA C++ for Java Programmers Class

    This is not the final syllabus, if you are a student taking this class, please feel free to give feedback by end of week. Book (If you want to use it, there are a lot of online resources that you can use instead, your choice): In general I am using the following book for the non-XAML components...
  • Blog Post: Data Structures class using Windows 8 and WinRT with JavaScript an introduction

    Teaser overview: Arrays are usually the first data structure that we encounter.  They are linear in nature and are easy to implement. So how do you implement them in WinRT and then show them in JavaScript? First you should build and make sure you have the project I discussed on the blog: http:/...
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