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  • Blog Post: C++: Compiling your C++ app source and header file without using the VS IDE

    Just like in an earlier blog where I showed you how to compile C# without using the VS IDE, you can do the same thing with C++, with a few differences. You might want to take a look at the walkthrough article at: http://msdn.microsoft.com/en-us/library/vstudio/ms235639(v=vs.120).aspx , where it shows...
  • Blog Post: C++/CX/DirectX: I want to use DirectXTK w/o using nuget

    Your choice, some people love nuget others hate it because it is kind of flaky in weird ways.  Good for you.  If you want to use the DirectX Tool Kit and don’t want to use Nuget you definitely don’t need to.  In fact, with the current flakiness of Nuget, it might be advised. (And yes,...
  • Blog Post: C++/CX/DirectX: Working with Textures, Models and Images

    Well I will be the first to go to be bottom of the page on MSDN and submit a critical comment or a snarky one.  If you want to break into DirectX if you are reading this you are likely motivated to do so, then you might be struggling with working with Models, Images or Textures.  Hidden inside...
  • Blog Post: C++/CX/DirectX: brilliant use of DirectX sample

    I am teaching a game design  class at UCLA that a number of students are suffering through, but they seem to be having fun.  I was also assigned an excellent TA to help me out: Konstantinos Sideris, who is absolutely brilliant and seriously a better teacher than I am. Konstantinos took one...
  • Blog Post: C++/CX: Latest release of Visual Studio 3D Starter Kit for Windows 8.1 Games

    Roberto Sonnino has knocked it out of the park with a release of this Visual Studio 3D Starter Kit for Windows 8.1 Games.  Roberto had initially released one of the best Starter kits for Windows 8.0, and now he has upgraded it to Windows 8.1!  So get the latest and greatest!! http://aka.ms...
  • Blog Post: C++/DirectX: Creating a settings charm in the charm bar

    In my previous blog, I showed that implementing a privacy statement was easy.  And I questioned the VS templates and examples for not having the Privacy Policy charm, well I won’t question this, now.  But at one time, you would not have settings in your app, you were suppose to have the settings...
  • Blog Post: C++/DirectX: Adding a privacy statement to a template app

    So you read and read, work through the example code and then you ask yourself this question: Why don’t the template apps include a privacy statement method?  Don’t I almost always have to have a privacy statement?  And why don’t the example apps have a privacy statement?  You might ask...
  • Blog Post: C++ and .NET: What’s the /ZW and the /clr incompatibility thang?

    SUP with the /clr and /ZW incompatibility?  For that matter why /ZW and not /clr, and if you are a beginner why should you care? Now, C++ is separated from .NET, sort of, if you set the complier tag to /ZW you cannot use /clr which is the setting for the C++ to be able to use .NET.  The /ZW...
  • Blog Post: DirectX/C++/CX: Charming charms in your charming app

    You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well?  But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: Game Design: You think your initial apps suck, well take a look at these initial designs

    In todays automotive world, Subaru is a an example of a popular and well built car It wasn’t that way in the beginning, the initial Subaru imported into the US was a chain drive vehicle that was quickly rejected and used in Junkyard Demolition derbies where the Subaru was used like a soccer ball, seriously...
  • Blog Post: Game Design: The ethics of initial app building

    In your game design you might look at your app and say: Wow this is a piece of junk. But is it really? Well, likely, but how do you determine if it is a piece of junk. Where piece of junk is defined as: Low quality. Now if you feel that your app is low quality, what are you doing to improve it? Are you...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: C++/CX DirectX : Simple Shooter architecture all in one place

    This is from a presentation I did today at UCLA, I will put together a video to explain the whole thing. This is just a presentation that depends heavily on the material at theseURL links: Windows 8 and VS 2012: http://code.msdn.microsoft.com/DirectX-3D-shooting-game-d9e47118?SRC=VSIDE Windows 8.1 and...
  • Blog Post: C++/CX: Difference between the console and Windows 8.1 configuration properties

    (Ok, I changed the title because the other one s**ked.) Here’s the thing, the few tutorials out there assume that you know that the way to start with Windows 8.1 C++ Windows apps is to use one of the templates and then remove all of the extra stuff (if you want to build the minimal app for testing...
  • Blog Post: Using Blend Visual States to speed up your C++ User interface design

    Here is a video on how to use Visual States in a cool way, and there are others if you want to give them a try.  Here is the link in case the video isn’t streaming well: http://sdrv.ms/19KrXn6  
  • Blog Post: BEST DirectX/XAML Game Tutorial Ever!

    Check this out on Channel 9, an excellent tutorial, stop reading this blog and go to: http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction To get started, with videos and everything!  Although set up for Windows 8, it i Follow the instructions on this dialog box exactly, that...
  • Blog Post: C++/XAML: It's final test time at the UC's, CPP, CP SLO, CSULA! And let's talk about Unit Testing

    Yep it's that finals time that the Teaching Assistances get the revenge for you not showing up at their sessions.  PhD's are worrying about their defenses and generally about a week before you can blow it out if you go that way or just relax if you aren't into doing the El Blasto thing. But after...
  • Blog Post: XAML/C++: String Conversion from textboxes

    Well this is a continuing series of rambling blogs about string conversion from textboxes in XAML/C++ to numbers.  Kind of boring. Ok let's take a look at the code: 1. First store the textbox input into a String Class.  The String^ is not a full feature string manipulation tool, why? ...
  • Blog Post: XAML/C++: Does anyone really know what time it is? Timers

    Why is it so hard to find a working example on how to use the timer in your C++ app?    So let's take a look at some code: Changes to stdafx.h First you need to change the stdafx.h file, you can simply copy and paste the following into a console c++ app:            ...
  • Blog Post: XBOX, XAML/C++, Direct2, Direct3, scalable, repeatable and immersive art form game engines

    Cool stuff about the Xbox launch.  You will need to stick with my blog as I show you how to work with C++ and Direct2 or Direct 3. You have got to create apps, and a good way to get started is to use the entry path of Windows 8 and Windows 8 Phone. Let's take the Nuremberg 1561, the Alien attack...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: XAML/C++: Why is it so hard to use XAML and DirectX

    It isn’t.  Seriously.  Ok, it’s harder than say building an Ohm’s Law app using TouchDevelop (see http://www.TouchDevelop.com ) and if you follow the MSDN documentation, it will seem nearly impossible..  But if you take a look at the book by Sridhar Poduri, Modern C++ and Windows Store...
  • Blog Post: C++: Working with Direct2D in XAML, today the Viewbox

    XAML and Direct2 or Direct2D In this case we will use the template provided with Visual Studio, this template is not found in the C# nor the VB template library. In this case we are using the term template as in Document Template and not the C++ template. The template isn’t all that easy...
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