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  • Blog Post: C++: Compiling your C++ app source and header file without using the VS IDE

    Just like in an earlier blog where I showed you how to compile C# without using the VS IDE, you can do the same thing with C++, with a few differences. You might want to take a look at the walkthrough article at: http://msdn.microsoft.com/en-us/library/vstudio/ms235639(v=vs.120).aspx , where it shows...
  • Blog Post: C++/CX/DirectX: I want to use DirectXTK w/o using nuget

    Your choice, some people love nuget others hate it because it is kind of flaky in weird ways.  Good for you.  If you want to use the DirectX Tool Kit and don’t want to use Nuget you definitely don’t need to.  In fact, with the current flakiness of Nuget, it might be advised. (And yes,...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: C++/CX: Is a singleton really single?

    Yes. What is a singleton?  This is not to be confused with a simpleton, that would be the author of this blog.  A singleton is also referred to as a singleton pattern and limits the instantiation of a class to one time and only one time.   The Singleton Pattern is classified as a...
  • Blog Post: C++/CX DirectX : Simple Shooter architecture all in one place

    This is from a presentation I did today at UCLA, I will put together a video to explain the whole thing. This is just a presentation that depends heavily on the material at theseURL links: Windows 8 and VS 2012: http://code.msdn.microsoft.com/DirectX-3D-shooting-game-d9e47118?SRC=VSIDE Windows 8.1 and...
  • Blog Post: C++/CX: Inheritance, ref, sealed class and base classes

    Getting my ideas from DirectX 11.1 Game Programming for blogs. Using the example set-up in my blog: C++/CX: Inheritance in the CX, set up the project What is a sealed class? A class that is sealed is a context-sensitive keyword for ref classes that indicates that a virtual member cannot be overridden...
  • Blog Post: C++/CX: Inheritance in the CX, set up the project

    Inheritance is a good thing if an uncle that you never met dies and leaves you a few million dollars, that is a good thing since you didn’t know him, and it is nice to have a few extra million dollars.  Why did you do this Sam? Seriously, C++ suffers from the console apps, but it also survived because...
  • Blog Post: C++/CX: What is up with that giant SQL database in my C++ files

    What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it.  WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
  • Blog Post: I get the error C3984 when I try to compile my C++ program

    When you move your class header over to a Windows Store app, you get an error might look like the following: error C3984: 'Aliens' : a non-value type cannot have any public data members 'appendages' The code looks like the following, and it worked in the console app you built: using namespace System;...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: Getting started with Direct2D/Direct3D: The Secret of External Dependencies

    You were sitting there thinking you were on top of the world, built some XNA stuff, maybe even read my blog or talked to me about the future of XNA.  I was optimistic.  And I may have been completely wrong.  XNA is now DirectXMath, and you have to consume it using C++.  Got that? ...
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