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Student Game Design, Game Design, Design, Review games, UCLA, C++ Game Design
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Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Object Oriented Programming, Visual Studio 2010 Ultimate, Microsoft, Windows Phone 7, Basics of programming, Encapsulation, Class instantiati
Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Visual Studio 2010 Ultimate, Durr's Beer, derived class, software architecture, Inheritance, "isa" relationship, base class
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Tagged Content List
Game Design: XAML/DirectX/C++ Game Design Links that I have reviewed
Yeah, I know that I need to be focused on one thing, but I see the linkage between game design and the Internet of Things. For instance at a conference I attended last week, one of the teams had designed a air launched projectile that responded to Tweets. Now this was basically a creative...
23 Sep 2014
C++: Compiling your C++ app source and header file without using the VS IDE
Just like in an earlier blog where I showed you how to compile C# without using the VS IDE, you can do the same thing with C++, with a few differences. You might want to take a look at the walkthrough article at: http://msdn.microsoft.com/en-us/library/vstudio/ms235639(v=vs.120).aspx , where it shows...
3 Jul 2014
C++/DirectX/CX: WinRT investigation, creating the WinRT project
Next Blog: Consuming the WinRT Project in a C++ app Well working with WinRT, this is a mystery to many college students, especially the motivation.to use WinRT. Basically the motivation is to be able to write code using the best possible language and then consume it in a different language or even...
6 Nov 2013
C++ and .NET: What’s the /ZW and the /clr incompatibility thang?
SUP with the /clr and /ZW incompatibility? For that matter why /ZW and not /clr, and if you are a beginner why should you care? Now, C++ is separated from .NET, sort of, if you set the complier tag to /ZW you cannot use /clr which is the setting for the C++ to be able to use .NET. The /ZW...
27 Oct 2013
DirectX/C++/CX: Charming charms in your charming app
You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well? But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
21 Oct 2013
C++/CX: Oh darn it, PRIVACY Statements
Privacy statement, how to deal with them. The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
18 Oct 2013
Game Design: You think your initial apps suck, well take a look at these initial designs
In todays automotive world, Subaru is a an example of a popular and well built car It wasn’t that way in the beginning, the initial Subaru imported into the US was a chain drive vehicle that was quickly rejected and used in Junkyard Demolition derbies where the Subaru was used like a soccer ball, seriously...
16 Oct 2013
Game Design: The ethics of initial app building
In your game design you might look at your app and say: Wow this is a piece of junk. But is it really? Well, likely, but how do you determine if it is a piece of junk. Where piece of junk is defined as: Low quality. Now if you feel that your app is low quality, what are you doing to improve it? Are you...
16 Oct 2013
DirectX/C++/CX: Resources for success
Resources for Success, sounds pretty impressive! Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article. Otherwise I got your click you can go check out something more interesting...
16 Oct 2013
C++/CX: Source-Code annotation language (SAL)
Code analysis can easily be run on your code if you utilize the source-code annotation language (SAL, not S-CAL). The Visual Studio code analysis tool uses SAL annotations to modify its analysis of functions. To get started with reading about SAL check out these links (and yes, this is a link document...
9 Sep 2013
C++/CX: What is up with that giant SQL database in my C++ files
What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it. WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
4 Sep 2013
C++ and the cloud via Azure
Well the cloud certainly got another black eye with the Netflix and other services going down briefly (not Microsoft’s fault by the way). But the newsworthiness of Netflix having a service outage does point to the importance of the cloud and devices. I am on vacation at a resort in the middle...
29 Aug 2013
XAML/C++: Why learn C++ and not Python?
Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
10 May 2013
Here are links to the //Build 2012 that are related to C++. I am starting to blog again, but mostly about how to build apps, get aps in the store, advertising apps and making money off of apps. The app tools I am going to be discussing are the use of Construct 2 from http://www.scirra...
8 Jan 2013
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