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  • Blog Post: C++: Compiling your C++ app source and header file without using the VS IDE

    Just like in an earlier blog where I showed you how to compile C# without using the VS IDE, you can do the same thing with C++, with a few differences. You might want to take a look at the walkthrough article at: http://msdn.microsoft.com/en-us/library/vstudio/ms235639(v=vs.120).aspx , where it shows...
  • Blog Post: C++/DirectX/CX: WinRT investigation, creating the WinRT project

    Next Blog: Consuming the WinRT Project in a C++ app Well working with WinRT, this is a mystery to many college students, especially the motivation.to use WinRT.  Basically the motivation is to be able to write code using the best possible language and then consume it in a different language or even...
  • Blog Post: C++ and .NET: What’s the /ZW and the /clr incompatibility thang?

    SUP with the /clr and /ZW incompatibility?  For that matter why /ZW and not /clr, and if you are a beginner why should you care? Now, C++ is separated from .NET, sort of, if you set the complier tag to /ZW you cannot use /clr which is the setting for the C++ to be able to use .NET.  The /ZW...
  • Blog Post: DirectX/C++/CX: Charming charms in your charming app

    You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well?  But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: Game Design: You think your initial apps suck, well take a look at these initial designs

    In todays automotive world, Subaru is a an example of a popular and well built car It wasn’t that way in the beginning, the initial Subaru imported into the US was a chain drive vehicle that was quickly rejected and used in Junkyard Demolition derbies where the Subaru was used like a soccer ball, seriously...
  • Blog Post: Game Design: The ethics of initial app building

    In your game design you might look at your app and say: Wow this is a piece of junk. But is it really? Well, likely, but how do you determine if it is a piece of junk. Where piece of junk is defined as: Low quality. Now if you feel that your app is low quality, what are you doing to improve it? Are you...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: C++/CX: Source-Code annotation language (SAL)

    Code analysis can easily be run on your code if you utilize the source-code annotation language (SAL, not S-CAL).  The Visual Studio code analysis tool uses SAL annotations to modify its analysis of functions. To get started with reading about SAL check out these links (and yes, this is a link document...
  • Blog Post: C++/CX: What is up with that giant SQL database in my C++ files

    What the heck? (WTH) You look at your C++ folder, or you zip it up to turn it in, and it has this GIANT SQL compact database in it.  WTH, that is almost 60 megabytes in size and it looks like the image below, and the total size of the folder is around 250 Megabytes or so, WOW! Can I just delete...
  • Blog Post: C++ and the cloud via Azure

    Well the cloud certainly got another black eye with the Netflix and other services going down briefly (not Microsoft’s fault by the way).  But the newsworthiness of Netflix having a service outage does point to the importance of the cloud and devices.  I am on vacation at a resort in the middle...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: C++ Links

      Here are links to the //Build 2012 that are related to C++.  I am starting to blog again, but mostly about how to build apps, get aps in the store, advertising apps and making money off of apps.  The app tools I am going to be discussing are the use of Construct 2 from http://www.scirra...
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