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  • Blog Post: C++/DirectX/XAML: Message about MessageDialog

    I don’t know why I feel compelled to write this blog today, but I have a terrible sore throat from giving two talks yesterday in a noisy room.  So it might the two baby aspirins I took, hope the FDA doesn’t require that there be prescriptions for baby aspirins. Anyway, MessageDialogs are pretty...
  • Blog Post: DirectX/C++/CX: Charming charms in your charming app

    You want to make a beautiful app, well to make a beautiful app shouldn’t it be charming as well?  But how do you do these charming features for your wonderful and beautiful apps? Charms in C++, DirectX First if you are a C++ programmer who has been doing other interesting work, but not designing...
  • Blog Post: C++/CX: Oh darn it, PRIVACY Statements

    Privacy statement, how to deal with them.  The following is not offered as legal advice, if you are starting a business based on game design, you should spend a few dollars to get legal advice, because you will either spend a little money on lawyers before you need them and a lot after you need...
  • Blog Post: DirectX/C++/CX: Resources for success

    Resources for Success, sounds pretty impressive!  Well if you are looking to break into the Game Engine design work or just have fun with in depth programming and make some money on the side then read this article.  Otherwise I got your click you can go check out something more interesting...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: C++: Working with Direct2D in XAML, today the Viewbox

    XAML and Direct2 or Direct2D In this case we will use the template provided with Visual Studio, this template is not found in the C# nor the VB template library. In this case we are using the term template as in Document Template and not the C++ template. The template isn’t all that easy...
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