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  • Blog Post: C++/XAML: It's final test time at the UC's, CPP, CP SLO, CSULA! And let's talk about Unit Testing

    Yep it's that finals time that the Teaching Assistances get the revenge for you not showing up at their sessions.  PhD's are worrying about their defenses and generally about a week before you can blow it out if you go that way or just relax if you aren't into doing the El Blasto thing. But after...
  • Blog Post: XAML/C++: String Conversion from textboxes

    Well this is a continuing series of rambling blogs about string conversion from textboxes in XAML/C++ to numbers.  Kind of boring. Ok let's take a look at the code: 1. First store the textbox input into a String Class.  The String^ is not a full feature string manipulation tool, why? ...
  • Blog Post: Game Design, ALM, C++, XAML and DirectX: Getting started

    ALM?  What's that?  Alarm Latitudes Metric?  No.  Application Lifecycle Management.  Which is sort of like Fire Control on a Navy Ship, sounds like a way to control fires, but is to control the firing of the ships guns and missiles.  In this case Application Lifecycle Management...
  • Blog Post: XBOX, XAML/C++, Direct2, Direct3, scalable, repeatable and immersive art form game engines

    Cool stuff about the Xbox launch.  You will need to stick with my blog as I show you how to work with C++ and Direct2 or Direct 3. You have got to create apps, and a good way to get started is to use the entry path of Windows 8 and Windows 8 Phone. Let's take the Nuremberg 1561, the Alien attack...
  • Blog Post: Xbox game Design: Mission Impossible and Nuremberg UFO battle of 1561

    I have been watching the old Mission Impossible from Television, keeping an eye out for the judo chop that was in every show at least up to season 4.  The nice thing about this show, you could believe that it was really a secret mission, no car chases, mass shootings in large groups of people like...
  • Blog Post: XAML/C++: Why learn C++ and not Python?

    Important links: Starting to learn about XAML can be found at: http://msdn.microsoft.com/en-us/library/ms752059.aspx   Now the blah-blah, useless stuff, but the following is the reason for the title and article Python is definitely easier to learn, and so is TouchDevelop (see http://www.TouchDevelop...
  • Blog Post: XAML/C++: Why is it so hard to use XAML and DirectX

    It isn’t.  Seriously.  Ok, it’s harder than say building an Ohm’s Law app using TouchDevelop (see http://www.TouchDevelop.com ) and if you follow the MSDN documentation, it will seem nearly impossible..  But if you take a look at the book by Sridhar Poduri, Modern C++ and Windows Store...
  • Blog Post: C++: Working with Direct2D in XAML, today the Viewbox

    XAML and Direct2 or Direct2D In this case we will use the template provided with Visual Studio, this template is not found in the C# nor the VB template library. In this case we are using the term template as in Document Template and not the C++ template. The template isn’t all that easy...
  • Blog Post: C++: DirectX and 3-D editing in Visual Studio

    Weird.  This has been a hidden story since VS 2012 came out.  Not sure why. Did you know that you can do 3-D editing in Visual Studio?  Check it out, and it isn’t documented very well on the MSDN sites, sure there are a few videos and so forth, but when I show this to C++ TEs many are...
  • Blog Post: Working with Live Tiles locally using XAML and C++ / CX using Images

    In parallel to Daniel Egan’s excellent post on working with Live Tile Locally, I decided to glom on to his writing and parallel his message but use XAML and C++. The form has the following elements: About mid way down in Daniel’s referenced blog he shows you a simple form and two buttons...
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