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  • Blog Post: C++/CX: First five methods called by the Windows 8 app singleton

    After reviewing a number of Windows 8 books discussing DirectX  app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.  First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps...
  • Blog Post: C++/CX DirectX : Simple Shooter architecture all in one place

    This is from a presentation I did today at UCLA, I will put together a video to explain the whole thing. This is just a presentation that depends heavily on the material at theseURL links: Windows 8 and VS 2012: http://code.msdn.microsoft.com/DirectX-3D-shooting-game-d9e47118?SRC=VSIDE Windows 8.1 and...
  • Blog Post: Links to Windows 8.1 DirectX 11.2 samples

    MSDN and Bing or Google give it a good shot, but the many links that show up for a search for Windows 8.1 and DirectX 11.2 are at best confusing.  So here are some links that I found useful with my comments included.  These were tested on 8/15/2013 if they no longer exist or out of date or...
  • Blog Post: Free Video on how to get started with VS 2013 C++/XAML/DirectX

    Check out my video that shows how to get started with Visual Studio 2013 to create C++/XAML/DirectX type of apps.  It is very simple and likely is not for the experienced programmer.  But you might like it if the documentation you are reviewing is out of sync with VS 2013.
  • Blog Post: Four videos on DirectX using Windows 8.1 and Visual Studio 2013

    Innovations in High Performance 2D Graphics with DirectX Great performance is a huge driver of satisfaction and user preference with apps. Direct2D powers high-performance, 2D graphics rendering in Windows. In this video, learn how to use new Direct2D features and performance advancements to achieve...
  • Blog Post: C++: Working with Direct2D in XAML, today the Viewbox

    XAML and Direct2 or Direct2D In this case we will use the template provided with Visual Studio, this template is not found in the C# nor the VB template library. In this case we are using the term template as in Document Template and not the C++ template. The template isn’t all that easy...
  • Blog Post: C++: DirectX and 3-D editing in Visual Studio

    Weird.  This has been a hidden story since VS 2012 came out.  Not sure why. Did you know that you can do 3-D editing in Visual Studio?  Check it out, and it isn’t documented very well on the MSDN sites, sure there are a few videos and so forth, but when I show this to C++ TEs many are...
  • Blog Post: XNAMATH is now in DirectMath and only accessible from C++

    XNAMATH : The most recent version of XNAMATH, which is updated for Windows 8, now ships as DirectXMath . The headers for DirectXMath are available in the Windows SDK. DirectXMath is C++ only (namespaces, overloads, new templates, etc).   The DirectXMath library uses C++ namespaces to organize the...
  • Blog Post: All right, I am confused, DirectX 11, DirectX, XNA and Windows 8

    On Friday, May 11, 2012, I wrote a blog that was just a quick knock off to end the week. I had thought that DirectX 11 can only be accessed via C++, now I worry if that is true? I am so confused. DirectX is now shipped directly with the Windows SDK, there isn’t a separate one. Or is there? There...
  • Blog Post: DirectX 11 and Windows 8

    Well, apparently there is some concern about the messaging around DirectX 11 and Windows 8. Right now as of 5/11/2012 I am accessing DirectX via C++. This means that if you are thinking about low level graphics design, then you may consider it important to get up to speed with Direct2 and Direct3...
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