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  • Blog Post: C++/CX: First five methods called by the Windows 8 app singleton

    After reviewing a number of Windows 8 books discussing DirectX  app building has lead me to a proposal: To make it easier for students and hobbyists to build Windows 8 games, how about a standardized approach.  First, the basic game model would be the (again for Windows 8 or Windows 8.1 apps...
  • Blog Post: C++/CX DirectX : Simple Shooter architecture all in one place

    This is from a presentation I did today at UCLA, I will put together a video to explain the whole thing. This is just a presentation that depends heavily on the material at theseURL links: Windows 8 and VS 2012: http://code.msdn.microsoft.com/DirectX-3D-shooting-game-d9e47118?SRC=VSIDE Windows 8.1 and...
  • Blog Post: DirectX/C++ in VS 2012 and VS 2013, little known secrets to keep you in the dark

    In what might seem like a scheme to keep you in the dark, there are features carefully hidden in Visual Studio 2012 and 2013 Professional, Ultimate and Premium.  Now these features aren’t so much as hidden really or secret, but rather just poorly documented, almost as if they didn’t exist. ...
  • Blog Post: Why so much discussion about DirectX & C++? What about Unity or Ogre?

    C++ has made some significant changes to emerge into a widely usable language.  Microsoft’s use of XAML with C++ clearly shows the capabilities that C++ now brings to the game.  Although not as easy to use as say C# and XAML, or as popular as HTML5/JavaScript, C++ and C is still the languages...
  • Blog Post: Books I am reviewing for my CS188 class at UCLA

    Reviewing heck, I am using them to prepare the class. So if you are thinking about taking the class and want to get up to speed please take a look at the following books that I have purchased, I did not receive these as a reviewer or a professor. Not for any ethical reason but I just don’t have...
  • Blog Post: Links to Windows 8.1 DirectX 11.2 samples

    MSDN and Bing or Google give it a good shot, but the many links that show up for a search for Windows 8.1 and DirectX 11.2 are at best confusing.  So here are some links that I found useful with my comments included.  These were tested on 8/15/2013 if they no longer exist or out of date or...
  • Blog Post: Beginner: Create shaders and drawing primitives tutorial, tutorial part 2

    (Changes made to blog on 8/14/2013) Well, there is that tutorial twice thing, but this is part 2.  Here are some added tips that are useful for the tutorial at: Create shaders and drawing primitives First a video on how to quickly add the hlsl files to your project, it is only a minute or so in...
  • Blog Post: Migrating DirectX 9 or DirectX 10 to DirectX 11

    Here is a link to an article that helps you understand how to move your code from DirectX 9 or DirectX 10 to DirectX 11: http://msdn.microsoft.com/en-us/library/windows/desktop/ff476190(v=vs.85).aspx The good news is that DirectX 10 and DirectX 11 are relatively compatible.  The bad new is that...
  • Blog Post: Free Video on how to get started with VS 2013 C++/XAML/DirectX

    Check out my video that shows how to get started with Visual Studio 2013 to create C++/XAML/DirectX type of apps.  It is very simple and likely is not for the experienced programmer.  But you might like it if the documentation you are reviewing is out of sync with VS 2013.
  • Blog Post: DirectX using the “Windows” style form, not XAML kind of form

    I have been staring at the DirectX Quickstart “ Direct2D Quickstart for Windows 8 ” for the past year from time to time and just have to put myself in the shoes of the hobbyist or student trying to figure out windows.  The initial example seems like it might work in the DirectX Templates, but where...
  • Blog Post: Free: 11 Windows 8.1 DirectX links

    Here are some links that I snaked from the much better site: http://msdn.microsoft.com/en-us/library/windows/apps/bg182410.aspx Here are the 11 links you will need for DirectX variations in DirectX 11.2 Dynamic shader linking Frame buffer scaling GPU overlay support DirectX tiled resources Direct3D low...
  • Blog Post: Four videos on DirectX using Windows 8.1 and Visual Studio 2013

    Innovations in High Performance 2D Graphics with DirectX Great performance is a huge driver of satisfaction and user preference with apps. Direct2D powers high-performance, 2D graphics rendering in Windows. In this video, learn how to use new Direct2D features and performance advancements to achieve...
  • Blog Post: BEST DirectX/XAML Game Tutorial Ever!

    Check this out on Channel 9, an excellent tutorial, stop reading this blog and go to: http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction To get started, with videos and everything!  Although set up for Windows 8, it i Follow the instructions on this dialog box exactly, that...
  • Blog Post: C++: Working with Direct2D in XAML, today the Viewbox

    XAML and Direct2 or Direct2D In this case we will use the template provided with Visual Studio, this template is not found in the C# nor the VB template library. In this case we are using the term template as in Document Template and not the C++ template. The template isn’t all that easy...
  • Blog Post: XNAMATH is now in DirectMath and only accessible from C++

    XNAMATH : The most recent version of XNAMATH, which is updated for Windows 8, now ships as DirectXMath . The headers for DirectXMath are available in the Windows SDK. DirectXMath is C++ only (namespaces, overloads, new templates, etc).   The DirectXMath library uses C++ namespaces to organize the...
  • Blog Post: All right, I am confused, DirectX 11, DirectX, XNA and Windows 8

    On Friday, May 11, 2012, I wrote a blog that was just a quick knock off to end the week. I had thought that DirectX 11 can only be accessed via C++, now I worry if that is true? I am so confused. DirectX is now shipped directly with the Windows SDK, there isn’t a separate one. Or is there? There...
  • Blog Post: 5 things you need so you can to start programming with C++ and Kinect

    Here are the 5 or so things you need to program C++ and Kinect: There are four chapters of an excellent book at: http://msdn.microsoft.com/en-us/library/hh145619(v=vs.88).aspx Buy a Windows Kinect, not the XBox 360 Kinect, shop around, but the Windows Kinect will be supported longer.  If you have...
  • Blog Post: List of items to help you get started with teaching C++ using the Kinect

    Yeech.  C++. After nearly 20 years of advancement in software development, C++ is returning.  Sort of like that old girlfriend (or boyfriend, your choice) that you dumped years ago, now you are divorced, and you run into her (him) at Starbucks.  She/he looks just the same as they did 20...
  • Blog Post: List of 5 questions about programing MetroRT and C++/CX or whatever

    Dang it, been avoiding C++ long enough that the Win8 reintroduction of C++ is actually interesting.  Like mowing the lawn on a warm day, interesting enough to go get a book and read it instead of mowing the lawn.  Well that is why I live in a Condo, just lazy I guess. Can you use XAML and C...
  • Blog Post: Really Simple and Dopey Windows 8 DirectX sample

    So you are using Visual Studio 11 Beta and you are getting the idea that XNA isn’t coming back for the Metro Designs, and you are reading this blog to see if I have an answer.  I do. My answer to what happened to XNA? I have no idea about XNA, but I do know that I am digging back into C++ and DirectX...
  • Blog Post: Direct X 11, XNA and Blender

    I am loading the Direct X June edition onto my system, and thinking: “Why am I doing this?”  Perhaps dear reader, you may view this as an attack on my XNA rants and dislike of low level programming (in this case using C++), or perhaps you may be thinking I stayed up too late last night with some...
  • Blog Post: Interoperability: Using DirectX with the GDI Device Context (DC)

    Well if you are attending a graphic programming class, you may want to see how to use DirectX with GDI.  The sample makes more sense if you first read the following URL: Direct2D and GDI Interoperability Overview After you read that URL, then go to the sample at: Direct2D GDI Interop Sample Direct3D...
  • Blog Post: DirectX: Hello World Sample

    "Hello World" Sample , this is the way to start using DirectX.  Of course I think you should use C# and XNA, but that isn’t the case for most big game studios, so you need to start with this sample.  If you are a student and broke, you can get started by first downloading the VC+...
  • Blog Post: Anticryptography

    I just got my aluminum hat tuned up. Communicating with an unknown recipient is something fasinates me. Strangely enough, there are a number of early branches of computer language design in developing artificial intelligence, as well as communication theory. One of the early articles, and it reads...
  • Blog Post: Code Snippets: Again with the code snippets

    Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in the same file. Then again, if you think that these space aliens might be able cross...
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