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  • Blog Post: In WinRT is C++ really C++ or just some phony thing that looks like C++?

    Let’s face it, C++ is getting a little boring as is. But to deviate from the C++ spec is evil. What to do? Well if the language compiles like C++ specified language is that enough? Here is the explanation from the Dev Center site: Visual C++ in Visual Studio 11 for Windows 8 Consumer Preview...
  • Blog Post: Free and easy Animation design in XNA

    In my previous blog, I showed you how to use a pre-built class to generate animations that move like a Gif, mainly because I have not shown you how to move the image. But reviewing the code, it seemed somewhat complicated, which means I didn’t quite get it, maybe you did. So when that happens I...
  • Blog Post: Free Animated Sprites software: Reading the “flipbook” image and showing it

    What is it about the XNA free information with respect to Sprite animation? Why is it so hard to find a useful post on how to generate an animation? I have no idea, but then again, most of my posts are useless, but maybe this one won’t be. Also, will you be able to use this with Windows 8? Not...
  • Blog Post: “Get the machine that goes ping” or how to fix the “Please enableGPUAcceleration = true on your Silverlight plugin page.”

    What in the heck do you do to fix the “enableGPUAcceleration=true on your Silverlight plugin page.” Then you go to the ASPX or the HTML page and you see that both have the line: <param name="enableGPUAcceleration" value="true" /> So WTF. Now you might be frustrated, you...
  • Blog Post: Camels, XAML and Silverlight is dead? Long live Silverlight 5!

    Silverlight is dead, but Scott Guthrie on Dec. 2, 2010, not too long ago, stated the following and about the future of Silverlight: ”… [W}e do live in a very connected world now, and there are a lot of devices out there, and users demand and expect the richest possible experiences...
  • Blog Post: Tombstone territory: Preparing the App.XAML.CS for Tombstoning

    If you looked at the code for the sdkExcecutionModelCS uses a View Model. The code sample does a nice job of using the View Model. By that I mean that usually the View Model samples are complex and hard to understand without lots of writing. To keep the post shorter, in this blog I am only covering...
  • Blog Post: Free Game Design tools, just in time for Christmas 4/5: Sprites & Backgrounds

    To make the Platformer app look like a Christmas app, you will need to modify the sprites used, as well as background images. To see all of this post you will need to scroll down as there is more to the post than what I can include in a single screen. And ok, this is kind of late for Christmas, but...
  • Blog Post: A splash screen and then your game screen: Zombie Santa Claus Level Programming

    It’s so simple that you might now quite get it, there is a first screen, like a splash screen, then the main play screen appears. You could add code to include a help screen, etc. Or not. In this case a splash screen appears for 3 seconds, total time, then another screen appears that has a molecule...
  • Blog Post: USC: Screen Orientation

    Here is a simple example that shows how to determine the Screen Orientation on Windows Phone 7 The example project is zipped at the bottom of the code. You may need to scroll down to see it. Leave a comment if you do download it! Orientation using System; using System.Collections...
  • Blog Post: UCLA Material: Using Gestures

    This is the code that is used at the pre-Hackathon training session on Thursday. The code is explained using the “Flower” type of comments (don’t use this in production, it is used by me to illustrate many points in the code). If you do not open the attached (scroll down to the...
  • Blog Post: Free Design Tools just in time for Christmas, 2/5: Installing the tools

    Just Talking First off, a quick note to Dr. Shin Liu students, please check Dr. Liu’s class online blackboard for my direct contact information. Next: Don’t lose your keyless entry fob for a Prius, holey moley, $102 programming charge and $214 bucks for the FOB with the extra key. And...
  • Blog Post: Free ly thinking: WPF and Kinect and NUI, but not NUD

    My favorite new guy on the team, Jerry Nixon , (click on his name to see his blog), my favorite because he is the only new guy. But considering my own seniority at Microsoft, most everyone is a new person. And I sent him an email yesterday, similar to the following: ******************************...
  • Blog Post: Positioning fonts on the Windows Phone 7 Screen

    Lecture for tonights class, which I would like to share with you dear reader, the first part is about how to position fonts on the screen using the least number lines of code. Unfortunately, it requires a lot of variables, but there you go, complexity comes in many forms. Variables are easy to understand...
  • Blog Post: Free ly thinking: Codecs that are supported by Windows Phone 7

    Often I think about the Codecs supported by Windows Phone 7, and when I do, I take a look at the URL: http://msdn.microsoft.com/en-us/library/ff462087(v=vs.92).aspx Pretty nifty, but always make sure to check to see if the codec is really supported by your device targets. And in this case MSDN...
  • Blog Post: Free ly thinking: More discussion about the MediaPlayerLauncher class or how to show a video in WP7 XNA

    Let's face it, in MSDN documentation there is often a very constrainted information about development tools, often to the point of being unusable. But there are many ways to get around that, one way, read blogs, not just this one. For example you might type in “Video Class XNA” into my...
  • Blog Post: Bouncing off the walls: This is about colliding with the sides of the viewport

    We all bounce off the walls from time to time, here is some code without explanation on how to do so. You will need a really simple png image to make this happen, or even a real complex one. You will need a small png to do this app, I have attached the working code at the end of the article. For...
  • Blog Post: Setting Code Contracts in Visual Studio 2010

    Continuing his great work on Software Contracts from the April 2011 issue of MSDN Magazine Dino Esposito, in the May 2011 issue, Dino shows how to set-up code contracts in Visual Studio 2010. In this article Dino now asks the question and guides you to the answers of whether to use code or software...
  • Blog Post: Developing your own Domain-Specific Language

    In yesterday’s blathering I sent you off to an excellent article, at least in my opinion, Create a Language Compiler for the .NET Framework .  In this article, you could follow along with the author on how to implement a compiler.  But what about creating a language?  Ok, there are lot...
  • Blog Post: Interoperability: Using DirectX with the GDI Device Context (DC)

    Well if you are attending a graphic programming class, you may want to see how to use DirectX with GDI.  The sample makes more sense if you first read the following URL: Direct2D and GDI Interoperability Overview After you read that URL, then go to the sample at: Direct2D GDI Interop Sample Direct3D...
  • Blog Post: Visual Studio Gallery: Free Downloads

    If you have a great idea on how to customize Visual Studio environment, create the code to use in Visual Studio and punch it up to the Visual Studio Gallery. It is easy to get downloads there and show off your capability to your current management or use it to demonstrate your capabilities to new employers...
  • Blog Post: What happens when you create a Visual Studio Project part 3: Manifest

    This is a follow on blog to two previous blog posts: http://blogs.msdn.com/b/devschool/archive/2011/07/14/what-happens-when-you-create-a-visual-studio-project-part-1.aspx http://blogs.msdn.com/b/devschool/archive/2011/07/15/what-happens-when-you-create-a-visual-studio-project-part-2-vshost-exe...
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