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  • Blog Post: Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

    LISP? Visual Basic? VC++? C#? Something else like SNOBOL or Flowmatic (just kidding)... I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site , and also I quote from his excellent paper: " LISP-Notes on its Past and Future-1980" in this blog entry. LISP is the...
  • Blog Post: FUN: Use UML to map your great game idea design processes

      Use UML to help map your game design Use UML to help you build a map help you navigate your game design.  UML is often taught using a disciplined approach, and it might seem boring, but it is important that you learn how to use it correctly.  Many companies use UML for architectural...
  • Blog Post: Game Idea: Galileo’s Conspiracy

    Galileo’s Conspiracy, the game story: Galileo is a scientist who is always looking for money to further his research and to give him time to think without doing the physical work that is required in the late 1500s and 1600s that he lived in.  The game would take the players through the intrigue...
  • Blog Post: Having fun with Artificial Intelligence

    As schools that I work with are moving to add some game design to the curriculum, one of the components of game design is Artificial Intelligence. What is artificial intelligence? Is it that terribly boring class you had to take after data structures in school, based on search, trees and blah-blahs...
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