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  • Blog Post: Game Design: UML and Work Items part 1

    In software design there are many names for the design process.  In the process I am going over right now is a mix of UML and Storyboarding because that is the mood I am in. In this case we will story board using UML to create work items which we will link to items in PowerPoint using the storyboard...
  • Blog Post: Game design: Database, do you use Access 2013 or SQL 2012 or Compact SQL or WHAT?!

    You have a lot of choices for your database design.  You could use Access to front end a SQL or sharepoint site, doing this you optimize your security situation, but some people view Access as an out of date product.  Too bad for them, Access allows you to quickly build a database, have it...
  • Blog Post: List of four Kinect Security items

    For a device that should be all about games, people are sure thinking up ways to use the Kinect for things like medicine and security.  With security you might want to take a look at the following URLs: In home paranoia: Kinect Long Term Privacy Issues Daunting? A cover for your Kinect: Address...
  • Blog Post: Windows 8, C++ and XAML: Game Design

    Game design using the latest version of Visual Studio, VS 12.  Interesting, I did notice that the UDK (Unreal’s designer kit) uses DirectX 11.  I have yet to determine if the free UDK can support Windows 8.  Right now I am investigating HTML5 and JavaScript with the goal of quickly generating...
  • Blog Post: C++: Secret XAML with C++ news

    One of the things it always seemed was that real secret stuff is kind of boring and detailed. Except if the stuff isn’t secret anymore, during that transition period everyone gets excited and sometimes thrown in jail. So what does that have to do with XAML and C++? And why is it secret. It isn’t...
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