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  • Blog Post: Artificial Intelligence: What about space aliens and the software to communicate with them?

    Ok, I should do a nice table here to show how C# compares to LISP, but I got off track reading science fiction related to space alien communications. To get some ideas on intelligence and especially space alien intelligence, I went to Minsky , he wrote an interesting article on alien intelligence...
  • Blog Post: Artificial Intelligence: Reflections on Turing’s "Computing Machinery and Intelligence"

    I have just finished reading "Computing Machinery And Intelligence" By A. M. Turing, and if you are thinking about doing game design, you need to read this article. It is humorous and fun to read, no math or symbolic logic symbols, clearly Turing was having fun when he wrote this. To find out how modern...
  • Blog Post: Anticryptography

    I just got my aluminum hat tuned up. Communicating with an unknown recipient is something fasinates me. Strangely enough, there are a number of early branches of computer language design in developing artificial intelligence, as well as communication theory. One of the early articles, and it reads...
  • Blog Post: Using Functions in C#

    In the video that I have embedded in this blog post, I am restarting my blog and will work out the curriculum issues that I have been talking about.  Got caught up in the Imagine Cup, it all worked out really well for the team I am on, have to shout out for Cy Khormaee, Bradley Jensen and Krishna...
  • Blog Post: Interesting console game: Motorized Barstool

    What does the motorized barstool have to do with this blog, nothing, except wouldn’t that make for an interesting game avatar? Of course I would never use a cleaver mechanism to attract the search engines by discussing drunks riding motorized barstools? Of course not, I just think that motorized barstools...
  • Blog Post: FUN: Use UML to map your great game idea design processes

      Use UML to help map your game design Use UML to help you build a map help you navigate your game design.  UML is often taught using a disciplined approach, and it might seem boring, but it is important that you learn how to use it correctly.  Many companies use UML for architectural...
  • Blog Post: AI: Autonomous Avatars

    I’ll admit it, WOW is fun, but I wear out after about 45 minutes, what a putz right?  WOW makes me think about the idea of autonomous avatars.  (And yes I know that I should start this thread with State machines, but let’s start with the avatars). These autonomous avatars motion could be broken...
  • Blog Post: WOW: Developing WOW applications using Visual Studio Shell

    Daniel Fernandez with his usual genius has created a great application that you can download from http://www.codeplex.com/addonstudio that allows you to work with WOW, but use the Visual Studio shell.  This is a great way to get into programming and to have fun. If you are a teacher that wants to...
  • Blog Post: What is good subject material? Courts have made the decision

    As you build your games, you need to think about the subject material.  The more appealing your subject material the wider your audience. Recently, the Los Angeles Times ran an article about “ Parents issue warning about the Lost and the Damned ” add-on for Grand Theft auto.  Apparently there...
  • Blog Post: Code Snippets: Again with the code snippets

    Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in the same file. Then again, if you think that these space aliens might be able cross...
  • Blog Post: Code Snippets for PONG: part 70 of gazillion

    How do you create Code Snippets, and what are they? [i] Ok, ok, the space aliens are talking to me again, oh wait a minute, I found some aluminum foil… Made a hat, grounded it to a water pipe, now I am safe. Let’s talk about code snippets, which is easier than talking to space aliens, although...
  • Blog Post: The Imagine Cup: Imagine That!

    As I write about communications with aliens, I have found out about the Imagine Cup, and my discussion about game design can certainly be used to win some very large coinage! Like 15,000 dollars in coinage! Imagine that you, a friend or relative could win $8,000 for taking some pictures about the...
  • Blog Post: Escape Velocity, Artificial Intelligence and Space Aliens

    It appears that the one of the MoteAI coming in from interstellar space is changing its orbit so that it will pass over the Earth, but it is still traveling faster then 618 kilometers per second, which means that the MoteAI would still be able to fly out of the solar system with no additional trust....
  • Blog Post: Artificial Intelligence: Fixing the Education system

    Could cognitive artificial intelligence fix the K-12 education system in the US? How would that work? Would it lead to tyranny? Recently, Microsoft has started to work on tools (not based on AI) such as the Sharepoint Learning Kit (SLK), which looks very good for low cost class management and learning...
  • Blog Post: Artificial Intelligence in games: Looking at Turing's first article on machine intelligence

    Let’s take a look at the writings of Alvin Turing on machine intelligence. What does this have to do with Xbox 360 games? A lot, since the very first article on machine intelligence and it’s first paragraph is about a machine playing a game (from “Computing machinery and intelligence “ by A. M. Turing...
  • Blog Post: Having fun with Artificial Intelligence

    As schools that I work with are moving to add some game design to the curriculum, one of the components of game design is Artificial Intelligence. What is artificial intelligence? Is it that terribly boring class you had to take after data structures in school, based on search, trees and blah-blahs...
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