Microsoft Blog Images
Browse by Tags
Search this blog
Search all blogs
C++ and Direct2D
C++ and Direct3D
C++ and DirectX
C++ Game Design
C++ Game Engines
Student Game Design, Game Design, Design, Review games, UCLA, C++ Game Design
Visual Studio 2010
Visual Studio 2010 Ultimate
Visual Studio Team Systems
Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Object Oriented Programming, Visual Studio 2010 Ultimate, Microsoft, Windows Phone 7, Basics of programming, Encapsulation, Class instantiati
Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Visual Studio 2010 Ultimate, Durr's Beer, derived class, software architecture, Inheritance, "isa" relationship, base class
Visual Studio Web Developer
Visual Studio Windows Phone Express
Windows Phone 7
Email Blog Author
RSS for posts
RSS for comments
Tagged Content List
Artificial Intelligence: What about space aliens and the software to communicate with them?
Ok, I should do a nice table here to show how C# compares to LISP, but I got off track reading science fiction related to space alien communications. To get some ideas on intelligence and especially space alien intelligence, I went to Minsky , he wrote an interesting article on alien intelligence...
29 Apr 2011
Artificial Intelligence: Reflections on Turing’s "Computing Machinery and Intelligence"
I have just finished reading "Computing Machinery And Intelligence" By A. M. Turing, and if you are thinking about doing game design, you need to read this article. It is humorous and fun to read, no math or symbolic logic symbols, clearly Turing was having fun when he wrote this. To find out how modern...
25 Apr 2011
I just got my aluminum hat tuned up. Communicating with an unknown recipient is something fasinates me. Strangely enough, there are a number of early branches of computer language design in developing artificial intelligence, as well as communication theory. One of the early articles, and it reads...
23 Apr 2011
Using Functions in C#
In the video that I have embedded in this blog post, I am restarting my blog and will work out the curriculum issues that I have been talking about. Got caught up in the Imagine Cup, it all worked out really well for the team I am on, have to shout out for Cy Khormaee, Bradley Jensen and Krishna...
21 Oct 2009
Interesting console game: Motorized Barstool
What does the motorized barstool have to do with this blog, nothing, except wouldn’t that make for an interesting game avatar? Of course I would never use a cleaver mechanism to attract the search engines by discussing drunks riding motorized barstools? Of course not, I just think that motorized barstools...
31 Mar 2009
FUN: Use UML to map your great game idea design processes
Use UML to help map your game design Use UML to help you build a map help you navigate your game design. UML is often taught using a disciplined approach, and it might seem boring, but it is important that you learn how to use it correctly. Many companies use UML for architectural...
26 Mar 2009
AI: Autonomous Avatars
I’ll admit it, WOW is fun, but I wear out after about 45 minutes, what a putz right? WOW makes me think about the idea of autonomous avatars. (And yes I know that I should start this thread with State machines, but let’s start with the avatars). These autonomous avatars motion could be broken...
17 Mar 2009
WOW: Developing WOW applications using Visual Studio Shell
Daniel Fernandez with his usual genius has created a great application that you can download from http://www.codeplex.com/addonstudio that allows you to work with WOW, but use the Visual Studio shell. This is a great way to get into programming and to have fun. If you are a teacher that wants to...
24 Feb 2009
What is good subject material? Courts have made the decision
As you build your games, you need to think about the subject material. The more appealing your subject material the wider your audience. Recently, the Los Angeles Times ran an article about “ Parents issue warning about the Lost and the Damned ” add-on for Grand Theft auto. Apparently there...
21 Feb 2009
Code Snippets: Again with the code snippets
Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in the same file. Then again, if you think that these space aliens might be able cross...
31 Dec 2007
Code Snippets for PONG: part 70 of gazillion
How do you create Code Snippets, and what are they? [i] Ok, ok, the space aliens are talking to me again, oh wait a minute, I found some aluminum foil… Made a hat, grounded it to a water pipe, now I am safe. Let’s talk about code snippets, which is easier than talking to space aliens, although...
28 Dec 2007
The Imagine Cup: Imagine That!
As I write about communications with aliens, I have found out about the Imagine Cup, and my discussion about game design can certainly be used to win some very large coinage! Like 15,000 dollars in coinage! Imagine that you, a friend or relative could win $8,000 for taking some pictures about the...
8 Oct 2007
Escape Velocity, Artificial Intelligence and Space Aliens
It appears that the one of the MoteAI coming in from interstellar space is changing its orbit so that it will pass over the Earth, but it is still traveling faster then 618 kilometers per second, which means that the MoteAI would still be able to fly out of the solar system with no additional trust....
19 Jun 2007
Artificial Intelligence: Fixing the Education system
Could cognitive artificial intelligence fix the K-12 education system in the US? How would that work? Would it lead to tyranny? Recently, Microsoft has started to work on tools (not based on AI) such as the Sharepoint Learning Kit (SLK), which looks very good for low cost class management and learning...
16 Jun 2007
Artificial Intelligence in games: Looking at Turing's first article on machine intelligence
Let’s take a look at the writings of Alvin Turing on machine intelligence. What does this have to do with Xbox 360 games? A lot, since the very first article on machine intelligence and it’s first paragraph is about a machine playing a game (from “Computing machinery and intelligence “ by A. M. Turing...
10 May 2007
Having fun with Artificial Intelligence
As schools that I work with are moving to add some game design to the curriculum, one of the components of game design is Artificial Intelligence. What is artificial intelligence? Is it that terribly boring class you had to take after data structures in school, based on search, trees and blah-blahs...
7 May 2007
Page 1 of 1 (16 items)
© 2014 Microsoft Corporation.
Privacy & Cookies