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  • Blog Post: Tombstone territory: Preparing the App.XAML.CS for Tombstoning

    If you looked at the code for the sdkExcecutionModelCS uses a View Model. The code sample does a nice job of using the View Model. By that I mean that usually the View Model samples are complex and hard to understand without lots of writing. To keep the post shorter, in this blog I am only covering...
  • Blog Post: Fix for failed certification: Non Music + Videos Hub Applications That Play Media

    Oh this one seemed really hard, and I haven’t got the feedback from this failed certification report: Non Music + Videos Hub Applications That Play Media.  Here is my recommended fix: Add a messagebox using Ok/Cancel, with the question: “If you want to listen to the music that is playing click ok...
  • Blog Post: Adobe announced on Nov. 8 that they are ending Flash on mobile support

    Oh wow.  They are going to focus on HTML 5. Nice. Adobe has 99% of the PCs in the Marketplace running Flash, but not the mobile marketplace.  iPhone on one side, Microsoft Silverlight on the other side, it would appear that the Flash play would only be for Android, and with the multiple platforms...
  • Blog Post: Using the ILDASM

    What does the code look like when it is prepared for use by the microprocessor?  To do this you would examine the code using the Ildasm.exe (MSIL Disassembler), which is installed when you install Professional or Ultimate versions of Visual Studio or the Windows SDK.  Installation requirements...
  • Blog Post: I want to build some phone apps, how many do I need to do till I am good?

    Like any professional, you may hit some speed bumps when you are new at something, then later in your career you will hit even more speed bumps and then wish you did something else for a career.  Wasn’t that depressing.  But software after awhile becomes second nature, then you die.  No...
  • Blog Post: Free Game Design Tools, just in time for Christmas, part 1/5

    With the new Nokia phone, free tools and lots of time on your hands (you do have lots of time on your hands?) you might want to build some fun games for your friends, family and even people who you don’t know, but might want to pay a dollar for the joy of sharing Christmas with your.  If you live...
  • Blog Post: Free ly thinking: WPF and Kinect and NUI, but not NUD

    My favorite new guy on the team, Jerry Nixon , (click on his name to see his blog), my favorite because he is the only new guy. But considering my own seniority at Microsoft, most everyone is a new person. And I sent him an email yesterday, similar to the following: ******************************...
  • Blog Post: Positioning fonts on the Windows Phone 7 Screen

    Lecture for tonights class, which I would like to share with you dear reader, the first part is about how to position fonts on the screen using the least number lines of code. Unfortunately, it requires a lot of variables, but there you go, complexity comes in many forms. Variables are easy to understand...
  • Blog Post: Free ly thinking: Codecs that are supported by Windows Phone 7

    Often I think about the Codecs supported by Windows Phone 7, and when I do, I take a look at the URL: http://msdn.microsoft.com/en-us/library/ff462087(v=vs.92).aspx Pretty nifty, but always make sure to check to see if the codec is really supported by your device targets. And in this case MSDN...
  • Blog Post: Free ly thinking: More discussion about the MediaPlayerLauncher class or how to show a video in WP7 XNA

    Let's face it, in MSDN documentation there is often a very constrainted information about development tools, often to the point of being unusable. But there are many ways to get around that, one way, read blogs, not just this one. For example you might type in “Video Class XNA” into my...
  • Blog Post: Free ly Thinking: Can I increase the frame rate in Windows Phone 7

    No. You can decrease the framerate, which you might do to conserve resources, but the framerate cannot exceed 30 frames per second on the phone. The line I am referring to is: TargetElapsedTime = TimeSpan.FromTicks(333333); Although the emulator will speed up, the phone will not, yet another reason to...
  • Blog Post: Bouncing off the walls: This is about colliding with the sides of the viewport

    We all bounce off the walls from time to time, here is some code without explanation on how to do so. You will need a really simple png image to make this happen, or even a real complex one. You will need a small png to do this app, I have attached the working code at the end of the article. For...
  • Blog Post: DARNIT! The example I found for Windows Phone 7 storage doesn’t work

      Yep.  I forgot for some reason and just spend several minutes trying to figure out what was wrong with the code in the excellent example: http://msdn.microsoft.com/en-us/library/bb313965(v=XNAGameStudio.40).aspx The article says it is for XNA Game studio.  Right, but it isn’t for the...
  • Blog Post: Free refactor tool in all versions of Visual Studio, totally cool

    I have been using refactoring with C# for quite awhile, and realized that many readers may not have noticed that the refactoring tool is quite smart. In the following code, I noticed that the code starting with “String ViewportHeight” down to String BallX could be put in a method, but I was being lazy...
  • Blog Post: Vector2, Rectangle, and Windows Phone 7

    Oh crud, the tutorial says it will take 90 minutes but is 91 pages long. Really? Sometimes I look at the well done tutorials you can find at http://create.msdn.com , for instance the Game Management tutorial found at: http://create.msdn.com/en-US/education/catalog/sample/game_state_management ...
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