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  • Blog Post: Why so much discussion about DirectX & C++? What about Unity or Ogre?

    C++ has made some significant changes to emerge into a widely usable language.  Microsoft’s use of XAML with C++ clearly shows the capabilities that C++ now brings to the game.  Although not as easy to use as say C# and XAML, or as popular as HTML5/JavaScript, C++ and C is still the languages...
  • Blog Post: strict in Windows 8 JavaScript

    You might notice that the Default JavaScript uses the keyword: strict.  Just what does this mean? Check out the link: http://aka.ms/yrtkz4 In JavaScript when you use strict mode the code you write is forced into a more disciplined design then JavaScript normally does.  You have to declare your...
  • Blog Post: Preparing for Windows 8 App Review

    I recently went through the Windows 8 App Review for a game I am working on.  What I found out: WACK The application passed the WACK test, an automatic test that tests the inner workings of you project.  What I round is that the fails are not “linear” so look for things that cause other errors...
  • Blog Post: List of links that I am using to figure out Metro/HTML 5 Snap and Fill layout

    There are a few ways to do the snapped view, which is the one of main concern since it is skinny compared to the Filled and full views.  I am trying to figure out how to implement an extremely simple example of using snap and fill.  Here is a list what I am reading:   Designing flexible...
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