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  • Blog Post: DirectX OnRamp: Understanding Graphics Concepts Part 3

    Previous Next You will need to understand a few things about the DirectX Graphic Concepts. Start with Lesson 1: Understanding Graphics Concepts (it’s lesson one for DirectX, the other four lessons were related to Windows Programming). Once you have worked through the DirectXTutorials,...
  • Blog Post: C++/CX: DirectX OnRamp, Part 2: Working with Application LifeCycle

    Previous Blog Next Oh dear, yet someone else has stated that C++/DirectX is just too difficult. Well maybe, but I have never been paid to do the easy thing, and I know how to deal with my career when things go badly (on the other hand I don’t do as well when things go good). Certainly if you...
  • Blog Post: C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App

    Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it.  I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his extremely simple...
  • Blog Post: C++/CX: DirectXTex a helper library for DirectX textures

    You can find the download at: DirectXTex texture processing library (really if you are used to Codeplex, just hang on the site and check out the documentation, etc.) What is it? Top line: Content Pipeline for your game engine DirectXTex, is a shared source library for reading and writing DDS files, and...
  • Blog Post: Why so much discussion about DirectX & C++? What about Unity or Ogre?

    C++ has made some significant changes to emerge into a widely usable language.  Microsoft’s use of XAML with C++ clearly shows the capabilities that C++ now brings to the game.  Although not as easy to use as say C# and XAML, or as popular as HTML5/JavaScript, C++ and C is still the languages...
  • Blog Post: C++, Direct3D, Building a Dice Game and more in Windows 8, with video

    Here are three links for you, if you are looking at the DirectX mess of documentation and confusing tutorials that seem to be written for someone else other than you.  I like the Roberto Sonnino’s work, and I am most likely going to use his material since it is the freshest out there.  C-three...
  • Blog Post: Links to Windows 8.1 DirectX 11.2 samples

    MSDN and Bing or Google give it a good shot, but the many links that show up for a search for Windows 8.1 and DirectX 11.2 are at best confusing.  So here are some links that I found useful with my comments included.  These were tested on 8/15/2013 if they no longer exist or out of date or...
  • Blog Post: Using the DirectX App (XAML) project, the HLSL part, CSO and so forth

    Well there are a lot of changes between Windows 8 and Windows 8.1, especially if you are using DirectX to build the next amazing game.  You are doing it the hard way, but I am with you on this.  There are a bunch of well defined game engines, but sometimes you just have to start from the basics...
  • Blog Post: Using Class Wizard to create Classes in C++

    This is a quick video that show you how to use the Class Wizard in C++. How to use the class wizard in VS 2013 C++
  • Blog Post: C++/11: Home on the Range-based for-loop

    Home, home on the range,Where the for && the loop play;Where seldom is heard a discouraging wordAnd the skies are ! cloudy all day. If you are from outside of the United States, that joke likely didn’t make any sense. If it didn’t, it is just a sad, sad, joke on the lyrics to...
  • Blog Post: Beginner: Create shaders and drawing primitives tutorial, tutorial part 2

    (Changes made to blog on 8/14/2013) Well, there is that tutorial twice thing, but this is part 2.  Here are some added tips that are useful for the tutorial at: Create shaders and drawing primitives First a video on how to quickly add the hlsl files to your project, it is only a minute or so in...
  • Blog Post: Beginners: DirectX 3D graphics with DirectX tutorial, tutorial part 1

    Yep, I wrote the word  tutorial twice, TWICE!  Why?  This is a tutorial on how to use the tutorial found at the link: Create 3D graphics with DirectX <<link Sample source code <<link Visual Studio Express for Windows 8 <<links directly to the Web installer Visual Studio...
  • Blog Post: That auto keyword in C++ 11, not your Dad’s auto

    Well that is if you Dad used  C++.  Unless he is using C++ 11, then it would be your Dad’s auto. If you write : auto intk; Returns an error because intk has not been initialized.  You can initialize the variable by doing the following: auto intk=787; Then the compiler knows that the variable...
  • Blog Post: Free Video on how to get started with VS 2013 C++/XAML/DirectX

    Check out my video that shows how to get started with Visual Studio 2013 to create C++/XAML/DirectX type of apps.  It is very simple and likely is not for the experienced programmer.  But you might like it if the documentation you are reviewing is out of sync with VS 2013.
  • Blog Post: XAML: Data Binding using one control to control another control

    Are you a control freak?  Well not in the way you might be called by your BFF, but rather you like to use controls in Windows Forms, but now you are forced to use XAML because of an evil professor or others, and you are looking into data binding in XAML with C++ and using C++ to write the data binding...
  • Blog Post: Free: Download the Windows 8.1 SDK

    Make sure to download the correct Windows SDK for your operating system. Why? Just wasted a little time and tried to install the Windows 8 SDK, that won’t work and will return an error of 2753, which might lead you to try one of the registries fix. So make sure you download the correct one. This...
  • Blog Post: Using DirectX 11.2 and C++ to build the most basic Windows Form

    You know, I can make a lot of stuff work and work well.  My neighbors, professors, and students often ask me to review documents, projects and so forth.  So I keep looking at the tutorials on MSDN, like the one at: Creating a Simple Direct2D Application   and ask myself who is this written...
  • Blog Post: DirectX 11.2 in Windows 8.1: XMVectors

    Again, XMVectors, I wrote a blog a year or so ago about the XMVectors.  Now I will write again.  Why? Do you think I write this only for you dear Reader?  Nope, I write as I learn for me, but I do like to share with you. In DirectX 11.2 which is the latest version of DirectX, I wrote a...
  • Blog Post: Build your first app using a completely online tool that isn’t touchdevelop

    Yep, I have been keen on touchdevelop.com for quite sometime, now you can build some other kinds of template apps using: http://apps.windowsstore.com (that is windows store, so there are two ‘s’ in a row there). You will need to sign-up and use your Dreamspark account to get started.  This is a...
  • Blog Post: VS 2013, C++: STL changes to meet C++/11 specs, Explicit conversion operators

    Explicit conversion operators <<Link C++ allows explicit type conversion using syntax similar to the function-call syntax. Form: simple-type-name ( expression-list ) A simple-type-name followed by an expression-list enclosed in parentheses constructs an object of the specified type using the specified...
  • Blog Post: Videos about the new stuff in Visual Studio 2013, C++ and from Research

    What’s New in the Visual Studio 2013 IDE With Visual Studio 2013 it just gets better when your IDE is connected. New roaming support, notifications and a new Visual Studio Updates experience means you get fixes and features sooner. Find out about the new productivity improvements, how Visual Studio takes...
  • Blog Post: Four videos on DirectX using Windows 8.1 and Visual Studio 2013

    Innovations in High Performance 2D Graphics with DirectX Great performance is a huge driver of satisfaction and user preference with apps. Direct2D powers high-performance, 2D graphics rendering in Windows. In this video, learn how to use new Direct2D features and performance advancements to achieve...
  • Blog Post: BEST DirectX/XAML Game Tutorial Ever!

    Check this out on Channel 9, an excellent tutorial, stop reading this blog and go to: http://channel9.msdn.com/coding4fun/articles/Fall-Fury-Part-1-Introduction To get started, with videos and everything!  Although set up for Windows 8, it i Follow the instructions on this dialog box exactly, that...
  • Blog Post: Videos about Game design that I am viewing

    (Halo: Spartan Assault video link at bottom of page) Windows Phone Game Development Basics Windows Phone and Windows 8 working together. Games account for an enormous majority of the revenue generated by developers on Windows & Windows Phone. In this video you will learn the basics...
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