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  • Blog Post: C++/CX: DirectX OnRamp, Part 2: Working with Application LifeCycle

    Previous Blog Next Oh dear, yet someone else has stated that C++/DirectX is just too difficult. Well maybe, but I have never been paid to do the easy thing, and I know how to deal with my career when things go badly (on the other hand I don’t do as well when things go good). Certainly if you...
  • Blog Post: C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App

    Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it.  I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his extremely simple...
  • Blog Post: C++/CX: DirectXTex a helper library for DirectX textures

    You can find the download at: DirectXTex texture processing library (really if you are used to Codeplex, just hang on the site and check out the documentation, etc.) What is it? Top line: Content Pipeline for your game engine DirectXTex, is a shared source library for reading and writing DDS files, and...
  • Blog Post: Why so much discussion about DirectX & C++? What about Unity or Ogre?

    C++ has made some significant changes to emerge into a widely usable language.  Microsoft’s use of XAML with C++ clearly shows the capabilities that C++ now brings to the game.  Although not as easy to use as say C# and XAML, or as popular as HTML5/JavaScript, C++ and C is still the languages...
  • Blog Post: Using the DirectX App (XAML) project, the HLSL part, CSO and so forth

    Well there are a lot of changes between Windows 8 and Windows 8.1, especially if you are using DirectX to build the next amazing game.  You are doing it the hard way, but I am with you on this.  There are a bunch of well defined game engines, but sometimes you just have to start from the basics...
  • Blog Post: Using Class Wizard to create Classes in C++

    This is a quick video that show you how to use the Class Wizard in C++. How to use the class wizard in VS 2013 C++
  • Blog Post: Beginner: Create shaders and drawing primitives tutorial, tutorial part 2

    (Changes made to blog on 8/14/2013) Well, there is that tutorial twice thing, but this is part 2.  Here are some added tips that are useful for the tutorial at: Create shaders and drawing primitives First a video on how to quickly add the hlsl files to your project, it is only a minute or so in...
  • Blog Post: Beginners: DirectX 3D graphics with DirectX tutorial, tutorial part 1

    Yep, I wrote the word  tutorial twice, TWICE!  Why?  This is a tutorial on how to use the tutorial found at the link: Create 3D graphics with DirectX <<link Sample source code <<link Visual Studio Express for Windows 8 <<links directly to the Web installer Visual Studio...
  • Blog Post: Free Video on how to get started with VS 2013 C++/XAML/DirectX

    Check out my video that shows how to get started with Visual Studio 2013 to create C++/XAML/DirectX type of apps.  It is very simple and likely is not for the experienced programmer.  But you might like it if the documentation you are reviewing is out of sync with VS 2013.
  • Blog Post: Using DirectX 11.2 and C++ to build the most basic Windows Form

    You know, I can make a lot of stuff work and work well.  My neighbors, professors, and students often ask me to review documents, projects and so forth.  So I keep looking at the tutorials on MSDN, like the one at: Creating a Simple Direct2D Application   and ask myself who is this written...
  • Blog Post: DirectX 11.2 in Windows 8.1: XMVectors

    Again, XMVectors, I wrote a blog a year or so ago about the XMVectors.  Now I will write again.  Why? Do you think I write this only for you dear Reader?  Nope, I write as I learn for me, but I do like to share with you. In DirectX 11.2 which is the latest version of DirectX, I wrote a...
  • Blog Post: VS 2013, C++: STL changes to meet C++/11 specs, Explicit conversion operators

    Explicit conversion operators <<Link C++ allows explicit type conversion using syntax similar to the function-call syntax. Form: simple-type-name ( expression-list ) A simple-type-name followed by an expression-list enclosed in parentheses constructs an object of the specified type using the specified...
  • Blog Post: Videos about the new stuff in Visual Studio 2013, C++ and from Research

    What’s New in the Visual Studio 2013 IDE With Visual Studio 2013 it just gets better when your IDE is connected. New roaming support, notifications and a new Visual Studio Updates experience means you get fixes and features sooner. Find out about the new productivity improvements, how Visual Studio takes...
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