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Student Game Design, Game Design, Design, Review games, UCLA, C++ Game Design
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Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Object Oriented Programming, Visual Studio 2010 Ultimate, Microsoft, Windows Phone 7, Basics of programming, Encapsulation, Class instantiati
Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Visual Studio 2010 Ultimate, Durr's Beer, derived class, software architecture, Inheritance, "isa" relationship, base class
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Tagged Content List
C++/CX: DirectX OnRamp, Part 2: Working with Application LifeCycle
Previous Blog Next Oh dear, yet someone else has stated that C++/DirectX is just too difficult. Well maybe, but I have never been paid to do the easy thing, and I know how to deal with my career when things go badly (on the other hand I don’t do as well when things go good). Certainly if you...
13 Sep 2013
C++/CX: Win 8.1 DirectX On Ramp, Part 1: Stripper App
Next Blog The tutorial at http://www.directxtutorial.com free part is great, it is rare that I would say that about most of the content on DirectX, but the $50 premium is really worth it. I hope Chris doesn’t mind if I use some of his ideas on my blog, but I have no idea how his extremely simple...
12 Sep 2013
C++/CX: DirectXTex a helper library for DirectX textures
You can find the download at: DirectXTex texture processing library (really if you are used to Codeplex, just hang on the site and check out the documentation, etc.) What is it? Top line: Content Pipeline for your game engine DirectXTex, is a shared source library for reading and writing DDS files, and...
5 Sep 2013
Why so much discussion about DirectX & C++? What about Unity or Ogre?
26 Aug 2013
Using the DirectX App (XAML) project, the HLSL part, CSO and so forth
Well there are a lot of changes between Windows 8 and Windows 8.1, especially if you are using DirectX to build the next amazing game. You are doing it the hard way, but I am with you on this. There are a bunch of well defined game engines, but sometimes you just have to start from the basics...
13 Aug 2013
Using Class Wizard to create Classes in C++
This is a quick video that show you how to use the Class Wizard in C++. How to use the class wizard in VS 2013 C++
13 Aug 2013
Beginner: Create shaders and drawing primitives tutorial, tutorial part 2
(Changes made to blog on 8/14/2013) Well, there is that tutorial twice thing, but this is part 2. Here are some added tips that are useful for the tutorial at: Create shaders and drawing primitives First a video on how to quickly add the hlsl files to your project, it is only a minute or so in...
12 Aug 2013
Beginners: DirectX 3D graphics with DirectX tutorial, tutorial part 1
Yep, I wrote the word tutorial twice, TWICE! Why? This is a tutorial on how to use the tutorial found at the link: Create 3D graphics with DirectX <<link Sample source code <<link Visual Studio Express for Windows 8 <<links directly to the Web installer Visual Studio...
12 Aug 2013
Free Video on how to get started with VS 2013 C++/XAML/DirectX
Check out my video that shows how to get started with Visual Studio 2013 to create C++/XAML/DirectX type of apps. It is very simple and likely is not for the experienced programmer. But you might like it if the documentation you are reviewing is out of sync with VS 2013.
10 Aug 2013
Using DirectX 11.2 and C++ to build the most basic Windows Form
You know, I can make a lot of stuff work and work well. My neighbors, professors, and students often ask me to review documents, projects and so forth. So I keep looking at the tutorials on MSDN, like the one at: Creating a Simple Direct2D Application and ask myself who is this written...
8 Aug 2013
DirectX 11.2 in Windows 8.1: XMVectors
Again, XMVectors, I wrote a blog a year or so ago about the XMVectors. Now I will write again. Why? Do you think I write this only for you dear Reader? Nope, I write as I learn for me, but I do like to share with you. In DirectX 11.2 which is the latest version of DirectX, I wrote a...
5 Aug 2013
VS 2013, C++: STL changes to meet C++/11 specs, Explicit conversion operators
Explicit conversion operators <<Link C++ allows explicit type conversion using syntax similar to the function-call syntax. Form: simple-type-name ( expression-list ) A simple-type-name followed by an expression-list enclosed in parentheses constructs an object of the specified type using the specified...
5 Aug 2013
Videos about the new stuff in Visual Studio 2013, C++ and from Research
What’s New in the Visual Studio 2013 IDE With Visual Studio 2013 it just gets better when your IDE is connected. New roaming support, notifications and a new Visual Studio Updates experience means you get fixes and features sooner. Find out about the new productivity improvements, how Visual Studio takes...
3 Aug 2013
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