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Blog Post:
Anticryptography
Surf4Fun
I just got my aluminum hat tuned up. Communicating with an unknown recipient is something fasinates me. Strangely enough, there are a number of early branches of computer language design in developing artificial intelligence, as well as communication theory. One of the early articles, and it reads...
on
23 Apr 2011
Blog Post:
Back to building games: Creating models, 2D assets using free software (at least for non-commercial academic purposes)
Surf4Fun
I am exploring a way to gather models, sprites, and tools to build more of these kinds of assets. Exotic Sounds like missile launches, spaceships and so forth seem to be a big problem for some people, although there seems to be plenty of sound files around for me. Music that is game like...
on
13 Dec 2009
Blog Post:
Using Functions in C#
Surf4Fun
In the video that I have embedded in this blog post, I am restarting my blog and will work out the curriculum issues that I have been talking about. Got caught up in the Imagine Cup, it all worked out really well for the team I am on, have to shout out for Cy Khormaee, Bradley Jensen and Krishna...
on
21 Oct 2009
Blog Post:
Brain Freeze: Thinking about beginning programming classes
Surf4Fun
So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications) 3. Variables and types Goal: Learn about variables...
on
20 Aug 2009
Blog Post:
VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again
Surf4Fun
Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of. My example is the XNA RPG . The image at the top of the article is an example of the final result of the instructions in this...
on
10 Aug 2009
Blog Post:
UML: OMG and SEI
Surf4Fun
OMG (really) is the O bject M anagement G roup that can be found at http://www.uml.org , fortunate for them that they got that URL for UML. The site is filled with links that are not connected, you would think that someone every once in awhile would check for broken links. The other site...
on
21 Jul 2009
Blog Post:
UML: Use Cases, relationships Part 4
Surf4Fun
I have received a few comments about what happened with the DLL discussion I was having on this blog. Well quite simply, I realized that I might be able to put together a coherent discussion about UML in VS 2010 and build back into the DLL discussion. UML includes building Class Libraries...
on
18 Jul 2009
Blog Post:
UML: Use Case Part 3
Surf4Fun
The Use Case is simply a way for you to take your high level requirements and put them into an image form. It might even be a good idea to use sticky notes to help you visualize the way that the different use case might be related. Sticky notes are included with Win7 and an improved version...
on
15 Jul 2009
Blog Post:
XNA: Using Fonts in XNA 3.1
Surf4Fun
XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0. If you already know how to use text in your project, this won’t be a big help to you. This article was written to try to look a little smarter than my previous blog may have made me look. Using text in your XNA project Using...
on
19 Jun 2009
Blog Post:
Need help understanding C#, admit it, this isn’t easy
Surf4Fun
I have been working with software forever, ok, since I was 16, and I am 55 now. So why ain’t I rich? It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off. Software is the way to make money. But you got to be willing to LEARN on your own and with...
on
5 Jun 2009
Blog Post:
What is good subject material? Courts have made the decision
Surf4Fun
As you build your games, you need to think about the subject material. The more appealing your subject material the wider your audience. Recently, the Los Angeles Times ran an article about “ Parents issue warning about the Lost and the Damned ” add-on for Grand Theft auto. Apparently there...
on
21 Feb 2009
Blog Post:
Building a Breakout game and Steve Jobs
Surf4Fun
Taking a slight diversion, the rumors about Steve Job's health do not seem to be confirmed, and let's hope this innovator is healthy. I hope that he is just sick of MacWorld and is hanging around with his wife and four children, working on the next new thing to give Microsoft a run for the money. See...
on
31 Dec 2008
Blog Post:
Why start game design by using Popfly to do your design?
Surf4Fun
You have basically two choices in getting started with your game: 1. Pull out the crayons and start drawing game levels, if you are wanting to get started quickly, you will need to make it a side scroller like the template game: Platformer, which shows up when you do File-New Project and it has an image...
on
30 Dec 2008
Blog Post:
Creating a web presence, part 2
Surf4Fun
Creating Videos are an important in improving your web presence. Google YouTube is a popular way to go, but you are limited in the size and length of your video to around 10 minutes. To get around that limitations, one of the easy ways to get more time for your video is to use the http://video.msn.com...
on
3 Sep 2008
Blog Post:
New Zune Review: Create games on the Zune
Surf4Fun
Wow, with the new CTP release of the XNA Game Studio 3.0 you can create games that work on the Zune. Since we only talk about things you can do using the Express products on this blog, you will need to download VC# 2008 Express. However, if you have access to the Visual Studio 2008 Professional or VSTS...
on
7 May 2008
Blog Post:
Pong in 5 Minutes and a careful analysis of Point
Surf4Fun
Investigating the Point concept in XNA and Pong What is the Point in XNA? Take a look at this video, and use the code snippets below to follow along, the simple graphic is included. ";" mce_src="http://blogs.msdn.com/blogfiles/devschool/WindowsLiveWriter/cec3fdfd5651_EBBF/video23e853588e26...
on
3 Feb 2008
Blog Post:
Code Snippets: Again with the code snippets
Surf4Fun
Well the space aliens were asking me about code snippets again, and they were curious if they had to create a separate file for each of the code snippets and put them in the same folder, or could they put them all in the same file. Then again, if you think that these space aliens might be able cross...
on
31 Dec 2007
Blog Post:
Code Snippets for PONG: part 70 of gazillion
Surf4Fun
How do you create Code Snippets, and what are they? [i] Ok, ok, the space aliens are talking to me again, oh wait a minute, I found some aluminum foil… Made a hat, grounded it to a water pipe, now I am safe. Let’s talk about code snippets, which is easier than talking to space aliens, although...
on
28 Dec 2007
Blog Post:
The Imagine Cup: Imagine That!
Surf4Fun
As I write about communications with aliens, I have found out about the Imagine Cup, and my discussion about game design can certainly be used to win some very large coinage! Like 15,000 dollars in coinage! Imagine that you, a friend or relative could win $8,000 for taking some pictures about the...
on
8 Oct 2007
Blog Post:
Building an XNA game and having fun!
Surf4Fun
Ok, ok, I have been having some mental issues, now that I have repaired my aluminum foil hat, and added some new features, I can get back to writing about the writing programs to communicate with space aliens. Gee whiz, in one of my past lives, I used to design satellite systems, so I guess this works...
on
29 Sep 2007
Blog Post:
Computer related jobs for college graduates in the US
Surf4Fun
There IS NO shortage of computer related jobs in the US. These are the numbers that are INCREASES of the current number of jobs. There are also openings for jobs that people retire from, get promotions into management, die, become disabled, etc. Again the increase in jobs are over existing positions...
on
20 Jan 2006
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