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  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: What is your app great at? How do you get started?

    What kind of process do you use to learn what your app is great at?  Let’s work through the process of going from idea to actually building a game.  This is only a thought experiment, and all of the data is from the numerous creatures that live in my brain (that is: all data is made up). ...
  • Blog Post: Best Game Construction HTML5/JS and WIndows 8 tool for game design

    I have looked at a number of design tools that support HTML5/JS and Windows 8.  Ok I also reviewed some tools that do not directly build to Windows 8. It came down to basically two tools: Blend for Visual Studio 12 and Scirra (Scirra.com) for the tools that support both HTML5/JS and Windows 8 with...
  • Blog Post: List of links that I am using to figure out Metro/HTML 5 Snap and Fill layout

    There are a few ways to do the snapped view, which is the one of main concern since it is skinny compared to the Filled and full views.  I am trying to figure out how to implement an extremely simple example of using snap and fill.  Here is a list what I am reading:   Designing flexible...
  • Blog Post: Windows 8, C++ and XAML: Game Design

    Game design using the latest version of Visual Studio, VS 12.  Interesting, I did notice that the UDK (Unreal’s designer kit) uses DirectX 11.  I have yet to determine if the free UDK can support Windows 8.  Right now I am investigating HTML5 and JavaScript with the goal of quickly generating...
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