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  • Blog Post: DirectX/C++/CX: MOD a C++ app using XML and do it quickly!

    Check out Fall Fury, this app is awesome and really works, although my brain did when I first tried to use it. You SLIDE the buttons not click them. Ok, enough about my dorkage, what do you think about my dorkage? “Modding” Fall Fury XMLand making people think you are brilliant! ...
  • Blog Post: Preparing for Windows 8 App Review

    I recently went through the Windows 8 App Review for a game I am working on.  What I found out: WACK The application passed the WACK test, an automatic test that tests the inner workings of you project.  What I round is that the fails are not “linear” so look for things that cause other errors...
  • Blog Post: FREE VIP Windows8 Developer Event - 4/23/2012 - Club Nokia @ LA Live... or you can attend the event online if you can’t make it!

    Attend in person If you want to attend this event use this link: FREE VIP Windows8 Developer Event - 4/23/2012 - Club Nokia @ LA Live... And register from Scott’s blog. Attend online using Live Stream Use this link (available also from Scott’s blog) http://bit.ly/windows8developersonlinevideo Here you...
  • Blog Post: Direct3D in Windows 8, extremely seriously simple code

    See my blog at: List of 6 things that can get you started with Game Design to get some ideas on how to get started with the DirectX 11 changes in Windows 8.  Also see Frank Luna’s book: 3D Game Programming with DirectX 11, with some changes using the links from that blog you should be able to work...
  • Blog Post: List of 5 seemingly Secret MetroRT/DirectX information in VS11 and 1 secret in VS 2010

    Is it me, or does it seem like the DirectX 11 tutorials are somewhat lacking?  Of course it is me.  My aluminum foil hat slipped down over my eyes.  Now that the Windows 8 Customer Review and VS 11 Beta versions get more in sync, there is more material, but generally it is in a number...
  • Blog Post: MetroRT C++ and DirectX: A view to a kill or at least confusion?

    Take a look at the tutorial: Create your first Metro style app using DirectX , and like some legal documents you might think: Wow, I don’t get the point of this document. (Links guaranteed as of 4/17/2012.) Well, it gives you a motivation to start developing with MetroRT and C++, and some confusing...
  • Blog Post: List of 5 questions about programing MetroRT and C++/CX or whatever

    Dang it, been avoiding C++ long enough that the Win8 reintroduction of C++ is actually interesting.  Like mowing the lawn on a warm day, interesting enough to go get a book and read it instead of mowing the lawn.  Well that is why I live in a Condo, just lazy I guess. Can you use XAML and C...
  • Blog Post: Missing in WinRT XAML: RichTextBox

    Hey what happened to the RichTextBox in WinRT/Metro XAML?  There is a RichTextBlock, but not RichTextBox, what the heck?  Is this bad?  Not to me, FlowDocuments seemed like a way to keep a paycheck coming since it just added to complexity in XAML.  Not a bad thing, but just saying...
  • Blog Post: App Bars, a useful tool for your UI or a place to drown your Metro Sorrows?

    Don’t drink booze when you are sad.  Never a good idea, and especially don’t drink when sad and then drive.  That’s bad.  Dangerous.  Get a taxi in that case. However, App  Bars are fairly easy to use, if not to find the way to use them in the literature.  It would seem...
  • Blog Post: Reimagine your App on Win 8: Attend the blow out Event at Silicon Valley, Microsoft!

    After months of eager anticipation, Windows 8 is finally here.   To kick things off, Microsoft will be hosting a large-scale event at SVC featuring Robert Youngjohns and Matt Thompson . Both are FREAKING AWESOME and totally intune speakers.  We are lucky to get Matt Thompson, with depth of...
  • Blog Post: Free DirectX Game Design: View to a Killer App

    To get started see: http://msdn.microsoft.com/en-us/library/windows/apps/hh465077.aspx For high level DirectX documentation see: http://msdn.microsoft.com/en-us/library/ee663274%28v=vs.85%29.aspx I have been looking through the DirectX samples and have to say I am kind of glad to see C++ be combined...
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