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Blog Post:
Using Shared WinRT C++ Physics Engines in Your WinJS game
Surf4Fun
Currently there are no Physics Engines that will drop into WinRT and work, but bear in mind that WInRT is used when you need language projection. That is: You write the code in C++/CX and consume in JavaScript or C# or VB or even C++. Or C# and consume in the other languages, VB is the same...
on
31 Aug 2012
Blog Post:
List of 2 Reasons to use WinRT: Ease of use and JavaScript
Surf4Fun
WinRT can be used to create COM (DLL files) with C#/VB/C++. COM is pretty easy to do in C#/VB, so I am going to skip that story. WinRT with C++ is MUCH, MUCH, Simpler then making COM in C++. So there is a reason: WinRT is easier to build then COM. Now you are building a 30 Day To Launch...
on
17 Aug 2012
Blog Post:
Data Structures class using Windows 8 and WinRT with JavaScript an introduction
Surf4Fun
Teaser overview: Arrays are usually the first data structure that we encounter. They are linear in nature and are easy to implement. So how do you implement them in WinRT and then show them in JavaScript? First you should build and make sure you have the project I discussed on the blog: http:/...
on
13 Aug 2012
Blog Post:
Data Structures: Using WinRT with XAML/C# as a Presentation UI
Surf4Fun
Ok, I give up on writing about Modern UI. That’s it. No one ask me to by the way. My decision. That last Modern UI blog really blew chunks. So, let’s just move on. Today, let’s go over how to use WinRT, with a really simple example that we can build on. It is basically from one of...
on
13 Aug 2012
Blog Post:
Metadata in WinRT, WinMD, COM and ECMA 335/CLI, my head just exploded
Surf4Fun
ECMA 335? WTF? No it’s CLI Partitions 1 to through 6. Somewhere in this specification there are the rules around WinRT. Don’t do a find for the information though, which is what makes standards so annoying to work with. You will like need to quickly scan this recently released...
on
7 Aug 2012
Blog Post:
5 thingies in a list about WinRT
Surf4Fun
Need to do a list today, so here it is, feel free to add more in the comment, but 5 seems to be magical WinRT is a set of Windows 8 OS APIs based on classes, objects and members How is this different than the Win32 APIs? Win32 API are C DLL export APIs. WinRT APIs are OS APIs C++ applications can call...
on
23 May 2012
Blog Post:
Create WinRT in Blend? Is this a blend of icy goodness? Or is it just weird to write C++ in Blend?
Surf4Fun
And just what the heck does this have to do with building quality apps? Well, first of all a quality app don’t get hung up and freeze. If you use WinRT, then WinRT can help you prevent freezing. So no, this isn’t about a blend of icy goodness it is to prevent freezing and other issues...
on
22 May 2012
Blog Post:
Wait for it… await, do I have use this with WinRT?
Surf4Fun
Some people complain that my titles make no sense. But they do. To me. And you right? After all you are reading this so the title or something got you to this URL. I think a title like: “Gibberish, followed by the Spanish Inquisition, which no one expected, with a little...
on
22 May 2012
Blog Post:
ABI ? WTF do these three letters stand for?
Surf4Fun
It’s ok when one article doesn’t define an TLA (three letter acronym), but then a basic article like the one “ Welcome Back to C++ (Modern C++)” , once and then the TLA ABI is used again in linked articles, etc. Somewhere, at least using basic writing style, ABI should be clearly written out. ...
on
18 May 2012
Blog Post:
Porting a Windows Phone App to WinRT
Surf4Fun
This is an awesome article about how to port a WIndows Phone app to Windows 8. Instructions, etc. Well written. As you might think: “Well Written? This can’t be written by Sam then!” And that would be correct, it is on CodeProject: http://www.codeproject.com/Articles/375173/Hacking...
on
18 May 2012
Blog Post:
Metro design for Windows 8: Design is the word
Surf4Fun
Design is the least expensive component of the software implementation cycle. In most CS departments and for most corporations, design often is thrown aside to get things done. Perhaps you work at a company that respects the design process, but for most of us it is the “triple constraint...
on
11 May 2012
Blog Post:
Talking to my inner space alien about MetroRT, which should be simply Metro or WinRT or something completely mutated
Surf4Fun
My inner space alien made it’s visit and was asking me about the whole idea around MetroRT, Win8 and other stuff. First of all the Inner Space Alien wanted to know what in the heck is MetroRT? Since the only written material in the Universe that mentions MetroRT is my blog, so there must...
on
2 May 2012
Blog Post:
FREE VIP Windows8 Developer Event - 4/23/2012 - Club Nokia @ LA Live... or you can attend the event online if you can’t make it!
Surf4Fun
Attend in person If you want to attend this event use this link: FREE VIP Windows8 Developer Event - 4/23/2012 - Club Nokia @ LA Live... And register from Scott’s blog. Attend online using Live Stream Use this link (available also from Scott’s blog) http://bit.ly/windows8developersonlinevideo Here you...
on
20 Apr 2012
Blog Post:
Missing in WinRT XAML: RichTextBox
Surf4Fun
Hey what happened to the RichTextBox in WinRT/Metro XAML? There is a RichTextBlock, but not RichTextBox, what the heck? Is this bad? Not to me, FlowDocuments seemed like a way to keep a paycheck coming since it just added to complexity in XAML. Not a bad thing, but just saying...
on
12 Apr 2012
Blog Post:
Slot machine, the continuing saga, Visual Studio 11 Express Beta for Windows 8
Surf4Fun
I zipped up my VS 2010 C++ based Slot machine code and via skydrive put it on my Windows 8 system (don’t ask, ok, I should set up Mesh). Oops, the code is incompatible with VS 11 Express Beta for Windows 8, which is set up only for Metro design, umm, ok. Well that’s it for that code right? Stay...
on
20 Mar 2012
Blog Post:
Really Simple and Dopey Windows 8 DirectX sample
Surf4Fun
So you are using Visual Studio 11 Beta and you are getting the idea that XNA isn’t coming back for the Metro Designs, and you are reading this blog to see if I have an answer. I do. My answer to what happened to XNA? I have no idea about XNA, but I do know that I am digging back into C++ and DirectX...
on
20 Mar 2012
Blog Post:
Yippee just wrote my Hello World XAML/C++ app, now I am an expert at WinRT!
Surf4Fun
After spending most of the last 20 years looking for the intellisense after I hit a period, the XAML/C++ was a bit of surprise, not much though. It isn’t clear how this works unless you have worked through the SimpleBlogReader. Here is what I did to create my Hello World app using XAML and C++...
on
19 Mar 2012
Blog Post:
In WinRT is C++ really C++ or just some phony thing that looks like C++?
Surf4Fun
Let’s face it, C++ is getting a little boring as is. But to deviate from the C++ spec is evil. What to do? Well if the language compiles like C++ specified language is that enough? Here is the explanation from the Dev Center site: Visual C++ in Visual Studio 11 for Windows 8 Consumer Preview...
on
17 Mar 2012
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