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Tagged Content List
Free Game Design tools, just in time for Christmas 4/5: Sprites & Backgrounds
To make the Platformer app look like a Christmas app, you will need to modify the sprites used, as well as background images. To see all of this post you will need to scroll down as there is more to the post than what I can include in a single screen. And ok, this is kind of late for Christmas, but...
24 Dec 2011
Dude, where’s my accelerometer? And can I get a gyro with that?
Oh crude, what is that headline, what has happened to my titles? Have I gone crazy? No, no more than normal. Ok, maybe. The accelerometer is turned on in the phone by using the the following reference and using statement in your code. Gyros may be available in the future, Set...
7 Nov 2011
Free ly thinking: Maybe MSDN isn’t such a bad thing for WP7.1 beginner devs
Just when I thought that MSDN was a big pile of out of date information, confusing search returns, it morphs into a better place then I was thinking it about. Or it might be that I h ve been listening to closely to the students who make up most of my customers. After all, Steve Jobs pointed...
5 Nov 2011
Game tutorials For Imagine Cup Phone Game Category: Freaking AWESOME
Using Silverlight with your game can be helpful in making something that looks good and gives you a reason for using Expression Blend 4.0 for Phone that is supplied with the Windows Phone SDK 7.1. Get to Windows Phone 7.5 #1: From XNA to SLXNA Get to Windows Phone 7.5 #2: Adding FAS to XNA Get to Windows...
31 Oct 2011
Positioning fonts on the Windows Phone 7 Screen
Lecture for tonights class, which I would like to share with you dear reader, the first part is about how to position fonts on the screen using the least number lines of code. Unfortunately, it requires a lot of variables, but there you go, complexity comes in many forms. Variables are easy to understand...
31 Oct 2011
Free ly thinking: Codecs that are supported by Windows Phone 7
Often I think about the Codecs supported by Windows Phone 7, and when I do, I take a look at the URL: http://msdn.microsoft.com/en-us/library/ff462087(v=vs.92).aspx Pretty nifty, but always make sure to check to see if the codec is really supported by your device targets. And in this case MSDN...
31 Oct 2011
Free ly thinking: More discussion about the MediaPlayerLauncher class or how to show a video in WP7 XNA
Let's face it, in MSDN documentation there is often a very constrainted information about development tools, often to the point of being unusable. But there are many ways to get around that, one way, read blogs, not just this one. For example you might type in “Video Class XNA” into my...
31 Oct 2011
Free Windows Phone 7 Cheat Sheet
Here is a cheat sheet that one of my co-workers shared with me: Dreamspark: http://www.dreamspark.com Registration is first step in getting a free AppHub account for students. Free software downloads, community APP HUB: http://create.msdn.com All Things Windows Phone 7; set up developer...
14 Oct 2011
Windows Phone 7 Game Design: Removing an image background using Paint.net
In the previous post, I showed you how to use PowerPoint as an image editor, but what if you don’t have PowerPoint? You should buy it. But if you are short on coinage, then you can use the “free” Paint.net. I use the quotes around the word free because Paint.net needs your donations...
19 Sep 2011
Game Design for Windows Phone and the Imagine Cup 2012, part deux
Like I said in a previous blog: The tutorial on http://create.msdn.com/gamedevelopment may be the best tutorial ever on game design. Really. If you disagree let me know where the better beginning tutorial is located. After reading the entry, I found a couple of things that could be confusing. There a...
15 Sep 2011
Having fun with a TreeView
First a word of warning, you will be working with some seriously funny, but ugly images in this post, so if that doesn’t sound like fun, then there is plenty of boring stuff on the web. Including much of what I write. My wife got me a new expresso maker, which is very cool, ummmm. First off...
23 Jun 2011
Using the Windows Phone 7 Accelerometer simulator
If you don’t have access to a Windows Phone 7, it is difficult to figure out how to make a game that uses the accelerometer, and often we just use the finger flip, which isn’t nearly as cool. So if you need a simulator, get thee over to: http://wp7accelerometerkit.codeplex.com/documentation...
2 May 2011
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