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  • Blog Post: I LOVE MY JOB: Check out this article on how a true Microsoft Car would look

    The Dashboard using Windows 8!  Play XBox games, ok, the passengers can play the XBox games.  The real window can project messages or be a display when the car is parked. Definitely not lame.  This is a replica Mustang body on a 2012 chassis. I want to use this car at my next event! (Joe...
  • Blog Post: Artificial Intelligence: What about space aliens and the software to communicate with them?

    Ok, I should do a nice table here to show how C# compares to LISP, but I got off track reading science fiction related to space alien communications. To get some ideas on intelligence and especially space alien intelligence, I went to Minsky , he wrote an interesting article on alien intelligence...
  • Blog Post: Physics, Object oriented programming, Artificial Intelligence, Space Aliens and Students

    Well with the post on communicating with space aliens, you might be thinking that I am having a mental health problem or I am channeling George Noory or Art Bell from Coast to Coast AM . The real reason is that I have recently completed Joseph Campbells audio book titled: Mythology and the Individual...
  • Blog Post: Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

    LISP? Visual Basic? VC++? C#? Something else like SNOBOL or Flowmatic (just kidding)... I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site , and also I quote from his excellent paper: " LISP-Notes on its Past and Future-1980" in this blog entry. LISP is the...
  • Blog Post: Anticryptography

    I just got my aluminum hat tuned up. Communicating with an unknown recipient is something fasinates me. Strangely enough, there are a number of early branches of computer language design in developing artificial intelligence, as well as communication theory. One of the early articles, and it reads...
  • Blog Post: Japan earthquake: Before and after Bing Map

    I would say this is a cool feature, but it isn’t, if you want to see the Bing Map and not have the the journalist babble, take a look at this link: http://bit.ly/japaneseearthquakebeforeafter The satellite photos in the after are not as clear as the before, but that is likely due to the photographic...
  • Blog Post: XNA and Bing Map Geocoding

      As the Japanese struggle with massive problems, let’s chat about games.  Don’t you feel a little bad about having fun right now with one of the greatest countries on the planet is having this magnitude of problems?  I think that people in Japan would not like it if you used them for...
  • Blog Post: Discussions about secure code design is not a traffic driver

    Wow, talk about a drop in blog hits, writing about secure code is a definite bummer.  It makes sense, since design secure code is really boring, and frankly I think that trusting humans to generate secure code is insane. OF COURSE talking about Kinect, or designing Xbox games, is attractive, writing...
  • Blog Post: Windows Phone Games: Exploring the State Management project, “Go To Definition”

      When you design games, especially for the phone, you will need to manage state, for instances, the user may want to halt a game, or they get a phone call and expect to come back to the game at the place they left it.  This is referred to by some people as “state” management, you might think...
  • Blog Post: Data Structures: Creating Isolated Storage Files and Directories

      In how to use an isolated storage to store a list that can then be used when your project tombstones or you need to save information.  In this example, we will take a look at the file structure formed as well as why the file looks the way it does.  Isolated storage is the only way you...
  • Blog Post: Part 6, More on List<T>: Removing an item from Windows Phone 7

    List<T> can be used for many things, think about exploding subatomic particles in the CERN research facility.  The shower of particles are thrown against sensors that measure their mass.  So you need to quickly store all of that information, and it is really a single thing: MASS. The...
  • Blog Post: XNA 4.0: Planet Boy responds to multi-touch on the Win Phone emulator

    In my past few posts, I have shown how to create a really, really simple game, it isn’t all that fun, but with the exception of scoring and writing on the screen, it shows most of the simple elements that can be used in a game.  After an excellent online talk by the dynamic and organized Dan Waters...
  • Blog Post: XNA 4.0 & Win Phone: Fixing that mouse start up state

    In my previous posts, PinkGirl hides at the top of the screen upon start-up.  That’s weird, but it can be fixed. First of all, keep in mind that we are using rectangles and textures, no vectors at this time, and we are not using any class construction to keep the concepts simple. Again, the planet...
  • Blog Post: XNA 4.0: Moving PinkGirl around using the mouse

    Share this post, pretty please! : You might be thinking: “How do I move my game characters around?”  Let’s talk about moving characters, I think about movement in the following manner: Your game program needs to move the characters/actors/objects The player needs to move the character/actors/objects...
  • Blog Post: Taking it up a notch: Saying Thank You for that XBox you got for Christmas

    Or for whatever reason you got that wonderful XBox.  Now make an Avatar say thank you, this will really get them talking about how mature, smart and creative.  Unless I am at the table, but I’ll keep quiet, if you bring me another piece of pumpkin pie and the good coffee, not that crud that...
  • Blog Post: You got the XBox, and now you want to put a simple game on it!

    You got the new XBox, you signed up for the Silver version of XBox Live and you get your free one month Gold level membership, what should you do? Well, first, go to http://creators.xna.com and download all of the premium material before your free Gold Level membership dries up at the end of January...
  • Blog Post: Games, games, games: Methods

    Well, I am still working through the idea of what the best curriculum would be for a CS1 class.  Shouldn’t it be fun? University of Washington apparently has some great material around CS1 and C#.  If you are an instructor, visit the Faculty Connection to find the material on XNA Game Programming...
  • Blog Post: Is software engineering dead?

    Software Engineering: Dead? by Jeff Atwood, asks this question.  My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work?  Doubtful in my opinion, unless you attended certain schools. My series of articles that I am doing...
  • Blog Post: XNA: Using Fonts in XNA 3.1

    XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have made me look. Using text in your XNA project Using...
  • Blog Post: Back to building DLLs: Determining if a class is abstract or public

      In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported .  But just how do we utilize the DLLs?  First for the concept of DLLs to make sense, we need to understand classes, so I am going over the concept...
  • Blog Post: DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs

    Original title for this blog:   OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that works in both Windows 7, Vista and the like, as...
  • Blog Post: Need help understanding C#, admit it, this isn’t easy

    I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you got to be willing to LEARN on your own and with...
  • Blog Post: The physics of Avatars

    Ok, the Motorized (or Motorised for the English speaking) barstool is interesting because it is much like a go-cart which has a center of gravity as low as possible, except that the driver is riding quite a bit above the ground.  With the driver and their center of gravity acting like a pendulum...
  • Blog Post: The physics of the motorized barstool

    Here is the example of a motorized barstool, it costs about $1500 to build from a kit, including the wings.  The physics model would vary, in the XNA world, you would need to have access to one of the racing game engines.  The physics would vary mainly because of the higher central or centroid...
  • Blog Post: Programming languages: C# versus F#, building AI and Physics

    There are two computer languages that can be easily be used on the XBox 360 : C# and F# In game design, and certainly shared source games like MechCommander are a great way to investigate the architecture of a professionally designed game.  Dreamspark gives students access to the Game Studio 3.0...
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