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  • Blog Post: XBOX, XAML/C++, Direct2, Direct3, scalable, repeatable and immersive art form game engines

    Cool stuff about the Xbox launch.  You will need to stick with my blog as I show you how to work with C++ and Direct2 or Direct 3. You have got to create apps, and a good way to get started is to use the entry path of Windows 8 and Windows 8 Phone. Let's take the Nuremberg 1561, the Alien attack...
  • Blog Post: Xbox game Design: Mission Impossible and Nuremberg UFO battle of 1561

    I have been watching the old Mission Impossible from Television, keeping an eye out for the judo chop that was in every show at least up to season 4.  The nice thing about this show, you could believe that it was really a secret mission, no car chases, mass shootings in large groups of people like...
  • Blog Post: 5 Ways To Make Money with the Cloud!

    Number 1 with a bullet! Read Bruno Terkaly excellent article about how the Microsoft Azure Cloud works with mobile platforms and not just the Windows Phone 7. Bruno is no Microsoft Fanboy and you should definitely read his blog, I do. But it doesn’t help with my style, Bruno’s blog is...
  • Blog Post: Make an Image Button using XAML, it’s easy and FUN!

    You can easily make an Image Button with a few lines of XAML. What a blast right? When your parents get home, you can show them this and they might think you actually did something other than play Halo 3 or Kinect all day. Or if you are working, well get back to work. First open Visual Studio, you...
  • Blog Post: What I decided to do about blogging about exam 70-511, Kinect, XBox, Imagine Cup and USC

    As a matter of principle, I will do two blogs on days that I write about Code Security or about the specifics of the 70-511 exam.  One with a general discussions on Kinect, XBox, Quantum Computing, Imagine Cup technology and so forth.  The other one will be on the 70-511 exam.  For example...
  • Blog Post: Windows Phone Games: Exploring the State Management project, “Go To Definition”

      When you design games, especially for the phone, you will need to manage state, for instances, the user may want to halt a game, or they get a phone call and expect to come back to the game at the place they left it.  This is referred to by some people as “state” management, you might think...
  • Blog Post: Taking it up a notch: Saying Thank You for that XBox you got for Christmas

    Or for whatever reason you got that wonderful XBox.  Now make an Avatar say thank you, this will really get them talking about how mature, smart and creative.  Unless I am at the table, but I’ll keep quiet, if you bring me another piece of pumpkin pie and the good coffee, not that crud that...
  • Blog Post: You got the XBox, and now you want to put a simple game on it!

    You got the new XBox, you signed up for the Silver version of XBox Live and you get your free one month Gold level membership, what should you do? Well, first, go to http://creators.xna.com and download all of the premium material before your free Gold Level membership dries up at the end of January...
  • Blog Post: Games, games, games: Methods

    Well, I am still working through the idea of what the best curriculum would be for a CS1 class.  Shouldn’t it be fun? University of Washington apparently has some great material around CS1 and C#.  If you are an instructor, visit the Faculty Connection to find the material on XNA Game Programming...
  • Blog Post: VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again

      Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of.  My example is the XNA RPG . The image at the top of the article is an example of the final result of the instructions in this...
  • Blog Post: XNA: Using Fonts in XNA 3.1

    XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have made me look. Using text in your XNA project Using...
  • Blog Post: DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs

    Original title for this blog:   OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that works in both Windows 7, Vista and the like, as...
  • Blog Post: Need help understanding C#, admit it, this isn’t easy

    I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you got to be willing to LEARN on your own and with...
  • Blog Post: The physics of the motorized barstool

    Here is the example of a motorized barstool, it costs about $1500 to build from a kit, including the wings.  The physics model would vary, in the XNA world, you would need to have access to one of the racing game engines.  The physics would vary mainly because of the higher central or centroid...
  • Blog Post: Interesting console game: Motorized Barstool

    What does the motorized barstool have to do with this blog, nothing, except wouldn’t that make for an interesting game avatar? Of course I would never use a cleaver mechanism to attract the search engines by discussing drunks riding motorized barstools? Of course not, I just think that motorized barstools...
  • Blog Post: Programming languages: C# versus F#, building AI and Physics

    There are two computer languages that can be easily be used on the XBox 360 : C# and F# In game design, and certainly shared source games like MechCommander are a great way to investigate the architecture of a professionally designed game.  Dreamspark gives students access to the Game Studio 3.0...
  • Blog Post: Back to the finite state discussion

    Looks last Friday I posted the material for my Silvergames site on this site, oh well, what the heck.  Blogs aren’t perfect.  Let’s get back programming a finite state machine example.  As we saw with the Small Basic and the use of “autonomous” resolution, the game is not only boring but...
  • Blog Post: WOW: Lua, World of Warcraft and AI

    Oh, oh, lack of focus right?  Lua and Artificial Intelligence, WTF, well I get in trouble with “lack of focus” from time to time…ok, all of the time.  Life is like taking a walk on the beach, you see the ocean, the birds, and the sand.  Then you look more carefully at the waves, you lose...
  • Blog Post: WOW: WOW AddonStudio

    All I can say is WOW, I will be reporting more deeply on the WOW AddonStudio that uses the Visual Studio Isolated Shell.  This is a well put together package, that clearly shows up Dan Fernandez’s and the team of programmers who worked on it.  Just fantastic.  This is a great example of...
  • Blog Post: Game Idea: Galileo’s Conspiracy

    Galileo’s Conspiracy, the game story: Galileo is a scientist who is always looking for money to further his research and to give him time to think without doing the physical work that is required in the late 1500s and 1600s that he lived in.  The game would take the players through the intrigue...
  • Blog Post: Building a Breakout game and Steve Jobs

    Taking a slight diversion, the rumors about Steve Job's health do not seem to be confirmed, and let's hope this innovator is healthy. I hope that he is just sick of MacWorld and is hanging around with his wife and four children, working on the next new thing to give Microsoft a run for the money. See...
  • Blog Post: Why start game design by using Popfly to do your design?

    You have basically two choices in getting started with your game: 1. Pull out the crayons and start drawing game levels, if you are wanting to get started quickly, you will need to make it a side scroller like the template game: Platformer, which shows up when you do File-New Project and it has an image...
  • Blog Post: Installing XNA 3.0 Game Studio getting ready to build a Christmas Gift!

    It's Christmas time and what better thing to do than to build a game to give away as a Christmas gift? Especially one that works on many different devices? To get started you will need to make sure you have one of the versions of Visual Studio Express, Visual Studio Professional or Visual Studio Team...
  • Blog Post: Creating a web presence, part 2

    Creating Videos are an important in improving your web presence. Google YouTube is a popular way to go, but you are limited in the size and length of your video to around 10 minutes. To get around that limitations, one of the easy ways to get more time for your video is to use the http://video.msn.com...
  • Blog Post: Creating a web presence

    As Dan Waters points on his excellent blog post about working in the game industry , you have to be known to be hired. If you are playing games on line, make sure to go for the badges and protect your gamertags. You need to blog, and you need to blog in a disciplined manner, I didn't for the past three...
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