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Blog Post:
Two paths in the wilderness: Silverlight with XNA game management and XNA game management
Surf4Fun
Long title. But really, it is two ways to do game management and then there is another branch at the HoneyComb rush. Naturally you could buy one of the Windows Phone Tools like Synapse’s Sunburn for $150, it might save you time. I am very tempted to buy it, but then I would have to talk about...
on
22 Nov 2011
Blog Post:
Direct X 11, XNA and Blender
Surf4Fun
I am loading the Direct X June edition onto my system, and thinking: “Why am I doing this?” Perhaps dear reader, you may view this as an attack on my XNA rants and dislike of low level programming (in this case using C++), or perhaps you may be thinking I stayed up too late last night with some...
on
6 Nov 2011
Blog Post:
Free ly thinking: MediaPlayerLauncher, how to use in your WP7 Projects
Surf4Fun
Thanks to the kindness of Kenny Spade, see his blog at http://blogs.msdn.com/kennyspade , I would still have been stumped/confused about how to implement the MediaPlayerLauncher in XNA. (Kenny is one awesome person!) Kenny was kind enough to provide the following code: protected override void LoadContent...
on
1 Nov 2011
Blog Post:
Free ly Thinking: Can I increase the frame rate in Windows Phone 7
Surf4Fun
No. You can decrease the framerate, which you might do to conserve resources, but the framerate cannot exceed 30 frames per second on the phone. The line I am referring to is: TargetElapsedTime = TimeSpan.FromTicks(333333); Although the emulator will speed up, the phone will not, yet another reason to...
on
29 Oct 2011
Blog Post:
Review of 101 Windows Phone 7 Apps, volume 1: Developing Apps 1-50
Surf4Fun
Pretty good, although a little out of date, but the projects for the most part work. I didn’t work through all of them, but there are quite a few cute and interesting projects like the Talking Parrot (Chapter 35), nicely done. This is the type of book that gets you started with a little more complex...
on
28 Oct 2011
Blog Post:
Pong updated for XNA 4.0 video: Starting, adding classes, and code
Surf4Fun
The code snippets and wonderful art work can be found at http://bit.ly/csudhpong . In this video, you will have the pong running in the simplest manner, no scoring, etc. This is the very basic approach, with no explanation of the code. Challenge: Switch this over to a phone:
on
22 Apr 2011
Blog Post:
Digital Zombies: Real or Fantasy
Surf4Fun
Digital zombies, I have been giving this term some thought. What are digital zombies? Are the timewasting apps that get us to hang time on an app with an advertisement a digital zombie? What about someone who hooks their facebook up to 4 square or similar to broadcast where they are...
on
28 Mar 2011
Blog Post:
3D Graphics: Blender or SoftImage?
Surf4Fun
Blender has real issues, it is hard for many people to use easily. It is open source and has a bunch of potential. SoftImage, will it always be free for use by Students? Don’t know. I noticed that Dan Waters is teeing up a new fat tutorial over on his blog, and if his past efforts are any...
on
25 Mar 2011
Blog Post:
Windows Phone Games: Exploring the State Management project, “Go To Definition”
Surf4Fun
When you design games, especially for the phone, you will need to manage state, for instances, the user may want to halt a game, or they get a phone call and expect to come back to the game at the place they left it. This is referred to by some people as “state” management, you might think...
on
3 Jan 2011
Blog Post:
Win Phone Apps: Role-Playing Game for Phone!
Surf4Fun
The popular role playing game has been added to the phone application samples on the AppHub. You can find it at: http://create.msdn.com/en-US/education/catalog/sample/roleplaying_game If you search for with Bing, make sure to use Role-Playing Game AppHub, then it comes right up as a result. ...
on
2 Jan 2011
Blog Post:
Data Structure: Part 4, Even More on List<T>, WRT Generics
Surf4Fun
In the code example in my previous blogs, I discussed how to use a List<T> to store data strings. To use our list in Windows Phone 7, we need to determine how to utilize the List<T> to store our data, AND put data into the List<T>. List<T> is a type of programming object referred...
on
11 Dec 2010
Blog Post:
Data Structure: Part 3, More on List<T>, let’s shoot for Windows Phone 7
Surf4Fun
Keeping it simple and stupid on the Windows Phone 7, how do you use a list to log information or display on the Windows Phone 7? Normally you might use a list to keep track of locations of objects on the screen or if you need to list items needed for battle resolution in a game or for examination...
on
10 Dec 2010
Blog Post:
Data Structures in Game Design: Part 2, List<T> or Arrays
Surf4Fun
In the previous blog, I wrote about the List<T>, which was harder to write about then I thought. Initially my goal was to steal someone’s code from a blog that showed how to output a list onto XNA and then upgrade it to the Windows Phone 7 environment. Wow, no one had done that, so...
on
8 Dec 2010
Blog Post:
Data Structures in Game Design: List <T> part 1 of many or a few
Surf4Fun
Links for this post: http://blogs.msdn.com/b/dawate/archive/2010/08/31/windows-phone-7-xml-isolatedstorage-example.aspx http://msdn.microsoft.com/en-us/library/6sh2ey19.aspx All Links checked 12/7/2010 Why you should read this blog: Because I am thinking about List<T> and just what the heck...
on
6 Dec 2010
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