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  • Blog Post: Two paths in the wilderness: Silverlight with XNA game management and XNA game management

    Long title. But really, it is two ways to do game management and then there is another branch at the HoneyComb rush.  Naturally you could buy one of the Windows Phone Tools like Synapse’s Sunburn for $150, it might save you time.  I am very tempted to buy it, but then I would have to talk about...
  • Blog Post: Direct X 11, XNA and Blender

    I am loading the Direct X June edition onto my system, and thinking: “Why am I doing this?”  Perhaps dear reader, you may view this as an attack on my XNA rants and dislike of low level programming (in this case using C++), or perhaps you may be thinking I stayed up too late last night with some...
  • Blog Post: Free ly thinking: MediaPlayerLauncher, how to use in your WP7 Projects

    Thanks to the kindness of Kenny Spade, see his blog at http://blogs.msdn.com/kennyspade , I would still have been stumped/confused about how to implement the MediaPlayerLauncher in XNA. (Kenny is one awesome person!) Kenny was kind enough to provide the following code: protected override void LoadContent...
  • Blog Post: Free ly Thinking: Can I increase the frame rate in Windows Phone 7

    No. You can decrease the framerate, which you might do to conserve resources, but the framerate cannot exceed 30 frames per second on the phone. The line I am referring to is: TargetElapsedTime = TimeSpan.FromTicks(333333); Although the emulator will speed up, the phone will not, yet another reason to...
  • Blog Post: Review of 101 Windows Phone 7 Apps, volume 1: Developing Apps 1-50

    Pretty good, although a little out of date, but the projects for the most part work.  I didn’t work through all of them, but there are quite a few cute and interesting projects like the Talking Parrot (Chapter 35), nicely done. This is the type of book that gets you started with a little more complex...
  • Blog Post: Physics, Object oriented programming, Artificial Intelligence, Space Aliens and Students

    Well with the post on communicating with space aliens, you might be thinking that I am having a mental health problem or I am channeling George Noory or Art Bell from Coast to Coast AM . The real reason is that I have recently completed Joseph Campbells audio book titled: Mythology and the Individual...
  • Blog Post: Artificial Intelligence: What programming language should I learn to do Artificial Intelligence?

    LISP? Visual Basic? VC++? C#? Something else like SNOBOL or Flowmatic (just kidding)... I would say C#, my apologies to John McCarthy, see his papers referenced at his Stanford site , and also I quote from his excellent paper: " LISP-Notes on its Past and Future-1980" in this blog entry. LISP is the...
  • Blog Post: Pong updated for XNA 4.0 video: Starting, adding classes, and code

    The code snippets and wonderful art work can be found at http://bit.ly/csudhpong . In this video, you will have the pong running in the simplest manner, no scoring, etc.  This is the very basic approach, with no explanation of the code. Challenge: Switch this over to a phone:
  • Blog Post: 3D Graphics: Blender or SoftImage?

    Blender has real issues, it is hard for many people to use easily.  It is open source and has a bunch of potential. SoftImage, will it always be free for use by Students?  Don’t know. I noticed that Dan Waters is teeing up a new fat tutorial over on his blog, and if his past efforts are any...
  • Blog Post: BoundingBox.Intersects versus rectangle.Intersect

    BoundingBox.Intersects versus rectangle.Intersect: In 2D the use of rectangle is very simple to use, bounding box is some what of an overkill. I try to make the difference clear in this article. In the code for the example HelloXNAFramework , a collision is detected using the following code: ...
  • Blog Post: Taking it up a notch: Saying Thank You for that XBox you got for Christmas

    Or for whatever reason you got that wonderful XBox.  Now make an Avatar say thank you, this will really get them talking about how mature, smart and creative.  Unless I am at the table, but I’ll keep quiet, if you bring me another piece of pumpkin pie and the good coffee, not that crud that...
  • Blog Post: You got the XBox, and now you want to put a simple game on it!

    You got the new XBox, you signed up for the Silver version of XBox Live and you get your free one month Gold level membership, what should you do? Well, first, go to http://creators.xna.com and download all of the premium material before your free Gold Level membership dries up at the end of January...
  • Blog Post: Lua and Love: A match made with Visual Studio and the CLR

    I checked out the files used by the Love game tool and it appears to have been built using VS 2005, you can tell this by the file: The file: msvcr80.dll needs the msvcp80.dll to run C programs written in VS2005. Keep in mind that you can use VS 2005/2008/2010 ANY version to create C programs (With...
  • Blog Post: Brain Freeze: Thinking about beginning programming classes

    So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications)     3. Variables and types Goal: Learn about variables...
  • Blog Post: VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again

      Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of.  My example is the XNA RPG . The image at the top of the article is an example of the final result of the instructions in this...
  • Blog Post: Is software engineering dead?

    Software Engineering: Dead? by Jeff Atwood, asks this question.  My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work?  Doubtful in my opinion, unless you attended certain schools. My series of articles that I am doing...
  • Blog Post: XNA: Using Fonts in XNA 3.1

    XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have made me look. Using text in your XNA project Using...
  • Blog Post: DLL: Creating Objects or Concrete Classes

    First off tip of the hat to Tamer Maher: Tamer Maher in Egypt suggested that I include links to the many game programming sites that I like, these will be included in the next posting of this blog. Thank you Tamer for your input! See his blog at http://TamerMaher.spaces.live.com where he discusses security...
  • Blog Post: DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs

    Original title for this blog:   OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that works in both Windows 7, Vista and the like, as...
  • Blog Post: Need help understanding C#, admit it, this isn’t easy

    I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you got to be willing to LEARN on your own and with...
  • Blog Post: Building Mobile Games: Building a garage (DLL) for your stuff (classes)

    Now that is a great title: Some more stuff.  Well that is what the blog is about: Stuff.  Game stuff, to build a game, it is a good idea to understand the concept of DLL and classes.  DLL stands for Dynamic Linking Libraries, which is a library that contains classes that you can reuse...
  • Blog Post: New Game on the Creators Site! Zune game, with music!

      Cool, Alien Game .  Designed for Zune, has music.  Sweet.  Check it out, download, show your friends. Also, did you download the Racing game yet?  Make it happen.  Physics discussion coming up, reading the code.  So play with the racing game. Yep, not writing code...
  • Blog Post: WOW: Lua, World of Warcraft and AI

    Oh, oh, lack of focus right?  Lua and Artificial Intelligence, WTF, well I get in trouble with “lack of focus” from time to time…ok, all of the time.  Life is like taking a walk on the beach, you see the ocean, the birds, and the sand.  Then you look more carefully at the waves, you lose...
  • Blog Post: Game Idea: Galileo’s Conspiracy

    Galileo’s Conspiracy, the game story: Galileo is a scientist who is always looking for money to further his research and to give him time to think without doing the physical work that is required in the late 1500s and 1600s that he lived in.  The game would take the players through the intrigue...
  • Blog Post: Building a Breakout game and Steve Jobs

    Taking a slight diversion, the rumors about Steve Job's health do not seem to be confirmed, and let's hope this innovator is healthy. I hope that he is just sick of MacWorld and is hanging around with his wife and four children, working on the next new thing to give Microsoft a run for the money. See...
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