Microsoft Blog Images
Browse by Tags
Search this blog
Search all blogs
C++ and Direct2D
C++ and Direct3D
C++ and DirectX
C++ Game Design
C++ Game Engines
Student Game Design, Game Design, Design, Review games, UCLA, C++ Game Design
Visual Studio 2010
Visual Studio 2010 Ultimate
Visual Studio Team Systems
Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Object Oriented Programming, Visual Studio 2010 Ultimate, Microsoft, Windows Phone 7, Basics of programming, Encapsulation, Class instantiati
Visual Studio Team Systems, Visual Studio 2010, Visual Studio Windows Phone Express, Visual Studio Web Developer, Visual Studio 2010 Ultimate, Durr's Beer, derived class, software architecture, Inheritance, "isa" relationship, base class
Visual Studio Web Developer
Visual Studio Windows Phone Express
Windows Phone 7
Email Blog Author
RSS for posts
RSS for comments
Tagged Content List
Two paths in the wilderness: Silverlight with XNA game management and XNA game management
Long title. But really, it is two ways to do game management and then there is another branch at the HoneyComb rush. Naturally you could buy one of the Windows Phone Tools like Synapse’s Sunburn for $150, it might save you time. I am very tempted to buy it, but then I would have to talk about...
22 Nov 2011
Direct X 11, XNA and Blender
I am loading the Direct X June edition onto my system, and thinking: “Why am I doing this?” Perhaps dear reader, you may view this as an attack on my XNA rants and dislike of low level programming (in this case using C++), or perhaps you may be thinking I stayed up too late last night with some...
6 Nov 2011
Free ly thinking: MediaPlayerLauncher, how to use in your WP7 Projects
Thanks to the kindness of Kenny Spade, see his blog at http://blogs.msdn.com/kennyspade , I would still have been stumped/confused about how to implement the MediaPlayerLauncher in XNA. (Kenny is one awesome person!) Kenny was kind enough to provide the following code: protected override void LoadContent...
1 Nov 2011
Free ly Thinking: Can I increase the frame rate in Windows Phone 7
No. You can decrease the framerate, which you might do to conserve resources, but the framerate cannot exceed 30 frames per second on the phone. The line I am referring to is: TargetElapsedTime = TimeSpan.FromTicks(333333); Although the emulator will speed up, the phone will not, yet another reason to...
29 Oct 2011
Review of 101 Windows Phone 7 Apps, volume 1: Developing Apps 1-50
Pretty good, although a little out of date, but the projects for the most part work. I didn’t work through all of them, but there are quite a few cute and interesting projects like the Talking Parrot (Chapter 35), nicely done. This is the type of book that gets you started with a little more complex...
28 Oct 2011
Pong updated for XNA 4.0 video: Starting, adding classes, and code
The code snippets and wonderful art work can be found at http://bit.ly/csudhpong . In this video, you will have the pong running in the simplest manner, no scoring, etc. This is the very basic approach, with no explanation of the code. Challenge: Switch this over to a phone:
22 Apr 2011
Taking it up a notch: Saying Thank You for that XBox you got for Christmas
Or for whatever reason you got that wonderful XBox. Now make an Avatar say thank you, this will really get them talking about how mature, smart and creative. Unless I am at the table, but I’ll keep quiet, if you bring me another piece of pumpkin pie and the good coffee, not that crud that...
24 Dec 2009
You got the XBox, and now you want to put a simple game on it!
You got the new XBox, you signed up for the Silver version of XBox Live and you get your free one month Gold level membership, what should you do? Well, first, go to http://creators.xna.com and download all of the premium material before your free Gold Level membership dries up at the end of January...
22 Dec 2009
Lua and Love: A match made with Visual Studio and the CLR
I checked out the files used by the Love game tool and it appears to have been built using VS 2005, you can tell this by the file: The file: msvcr80.dll needs the msvcp80.dll to run C programs written in VS2005. Keep in mind that you can use VS 2005/2008/2010 ANY version to create C programs (With...
12 Dec 2009
Lua and Love and WarCraft
I gave a talk yesterday at CSU Dominguez Hills in Southern California, and one of the students at the talk ask me about the Love game software that uses LUA. Wow, this is interesting if you are a language freak like me, this is an approach to learning a form of c using a game kind of interface...
10 Dec 2009
Games, games, games: Methods
Well, I am still working through the idea of what the best curriculum would be for a CS1 class. Shouldn’t it be fun? University of Washington apparently has some great material around CS1 and C#. If you are an instructor, visit the Faculty Connection to find the material on XNA Game Programming...
1 Dec 2009
Brain Freeze: Thinking about beginning programming classes
So far in my previous blog posts, I talked about the following items: Use of C, which is a requirement for the class Write and test your first program for security issues (Intro to C#) Use media in your programs (Designing Applications) 3. Variables and types Goal: Learn about variables...
20 Aug 2009
VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again
Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of. My example is the XNA RPG . The image at the top of the article is an example of the final result of the instructions in this...
10 Aug 2009
Is software engineering dead?
Software Engineering: Dead? by Jeff Atwood, asks this question. My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work? Doubtful in my opinion, unless you attended certain schools. My series of articles that I am doing...
27 Jul 2009
XNA: Using Fonts in XNA 3.1
XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0. If you already know how to use text in your project, this won’t be a big help to you. This article was written to try to look a little smarter than my previous blog may have made me look. Using text in your XNA project Using...
19 Jun 2009
Back to building DLLs: Determining if a class is abstract or public
In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported . But just how do we utilize the DLLs? First for the concept of DLLs to make sense, we need to understand classes, so I am going over the concept...
18 Jun 2009
Page 1 of 1 (16 items)
© 2014 Microsoft Corporation.
Privacy & Cookies